.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 24th, 2008, 04:53 PM

Rathar Rathar is offline
Second Lieutenant
 
Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
Rathar is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

I agree with Quantum. Mapmove 3 would be the way to go with them.
Reply With Quote
  #12  
Old February 24th, 2008, 04:57 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

It would make them more interesting.

Like a nature version of the flying boots. Which are much better ATM because they give flying in combat, and 3 flying mapmove.

Jazzepi
Reply With Quote
  #13  
Old February 24th, 2008, 05:18 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

If Boots of Long Strides gave Mapmove 3, it could have some unforseen consequences. Some commanders currently have mapmove 1 and, for example, Forest Survival.

(Machakan) Hoplite Commander : 1, forest survival
Bane Spider : 1, forest survival
(...)
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #14  
Old February 24th, 2008, 05:26 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

Both Machakan commander and Bane Spider have mapmove 2.

I think straigth mapmove 3 would give a small bonus to mapmove 1 mages who have been equipped with the boots, because mapmove 2 mages wouldn't be given these boots. The benefit would be too little, and terrain usually stops movement.

The other mages could still have Boots of the Messenger for the same price, and 4 reinvig is infinitely better than 'running' once the mages get into battle.
Reply With Quote
  #15  
Old February 24th, 2008, 06:01 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

...but, but if you GoR a spider warrior or a machakan hoplite, then those boots would surely triple his movement ! ;-)
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #16  
Old February 24th, 2008, 07:44 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

Maybe a far fetched idea, but the BoLS could give you a 50% chance of escaping/ignoring a assassination attempt as well as map move 2 or 3. What I mean is that if you can take "long strides" you could also take those strides away from your assassin. Although if your assassin is wearing them as well this bonus would be ignored.
Reply With Quote
  #17  
Old February 24th, 2008, 07:45 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

Yeah mapmove 3 sounds pretty good. Its not something you'd deploy for all your mages... but it would certainly have a niche use for moving your heavy duty mages to and from the front lines.
Reply With Quote
  #18  
Old February 24th, 2008, 08:03 PM
Arcaani's Avatar

Arcaani Arcaani is offline
Private
 
Join Date: Feb 2008
Location: Slependen, Bærum, Norway
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Arcaani is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

Hi, everybody!

Now, ummm, buffing stuff is all well and good, but wouldn't that make spells like Teleport (I'm not certain that is the spell's name) and Cloud Trapeze a lot less attractive than they currently are?
__________________
"Hi, Doctor Nick!" - Everybody
Reply With Quote
  #19  
Old February 24th, 2008, 08:27 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

Not at all. First of all the range of teleportation spells remains infinitely longer than 'just' 3. They also ignore terrain restrictions, and, most importantly, they allow you to teleport on top of enemy armies before they can manage to move away in the movement fase. You'd have to come up with something really special to make teleportation spells obsolete.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #20  
Old February 25th, 2008, 12:11 PM

triqui triqui is offline
Sergeant
 
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
triqui is on a distinguished road
Default Re: What if Boots of Long Strides gave mapmove 2?

Quote:
B0rsuk said:
...but, but if you GoR a spider warrior or a machakan hoplite, then those boots would surely triple his movement ! ;-)
If you give any of those units flying boots the effect would be greater.

I dont see it so "gamebreaking" and they might actually be worth doing once in a while. Currently they are just a useless icon in the forge magic item screen
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.