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February 24th, 2008, 04:53 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: What if Boots of Long Strides gave mapmove 2?
I agree with Quantum. Mapmove 3 would be the way to go with them.
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February 24th, 2008, 04:57 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: What if Boots of Long Strides gave mapmove 2?
It would make them more interesting.
Like a nature version of the flying boots. Which are much better ATM because they give flying in combat, and 3 flying mapmove.
Jazzepi
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February 24th, 2008, 05:18 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: What if Boots of Long Strides gave mapmove 2?
If Boots of Long Strides gave Mapmove 3, it could have some unforseen consequences. Some commanders currently have mapmove 1 and, for example, Forest Survival.
(Machakan) Hoplite Commander : 1, forest survival
Bane Spider : 1, forest survival
(...)
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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February 24th, 2008, 05:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What if Boots of Long Strides gave mapmove 2?
Both Machakan commander and Bane Spider have mapmove 2.
I think straigth mapmove 3 would give a small bonus to mapmove 1 mages who have been equipped with the boots, because mapmove 2 mages wouldn't be given these boots. The benefit would be too little, and terrain usually stops movement.
The other mages could still have Boots of the Messenger for the same price, and 4 reinvig is infinitely better than 'running' once the mages get into battle.
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February 24th, 2008, 06:01 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: What if Boots of Long Strides gave mapmove 2?
...but, but if you GoR a spider warrior or a machakan hoplite, then those boots would surely triple his movement ! ;-)
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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February 24th, 2008, 07:44 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: What if Boots of Long Strides gave mapmove 2?
Maybe a far fetched idea, but the BoLS could give you a 50% chance of escaping/ignoring a assassination attempt as well as map move 2 or 3. What I mean is that if you can take "long strides" you could also take those strides away from your assassin. Although if your assassin is wearing them as well this bonus would be ignored.
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February 24th, 2008, 07:45 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: What if Boots of Long Strides gave mapmove 2?
Yeah mapmove 3 sounds pretty good. Its not something you'd deploy for all your mages... but it would certainly have a niche use for moving your heavy duty mages to and from the front lines.
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February 24th, 2008, 08:03 PM
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Private
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Join Date: Feb 2008
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Re: What if Boots of Long Strides gave mapmove 2?
Hi, everybody!
Now, ummm, buffing stuff is all well and good, but wouldn't that make spells like Teleport (I'm not certain that is the spell's name) and Cloud Trapeze a lot less attractive than they currently are?
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February 24th, 2008, 08:27 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: What if Boots of Long Strides gave mapmove 2?
Not at all. First of all the range of teleportation spells remains infinitely longer than 'just' 3. They also ignore terrain restrictions, and, most importantly, they allow you to teleport on top of enemy armies before they can manage to move away in the movement fase. You'd have to come up with something really special to make teleportation spells obsolete.
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February 25th, 2008, 12:11 PM
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Sergeant
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Join Date: Feb 2008
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Re: What if Boots of Long Strides gave mapmove 2?
Quote:
B0rsuk said:
...but, but if you GoR a spider warrior or a machakan hoplite, then those boots would surely triple his movement ! ;-)
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If you give any of those units flying boots the effect would be greater.
I dont see it so "gamebreaking" and they might actually be worth doing once in a while. Currently they are just a useless icon in the forge magic item screen
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