Quote:
Dizzy said:
Hrmmm, well it doesnt sound logical to build a stellar moon that'd have an atmosphere on top a star. Im trying to use my imagination here and figure this out. Apparently this is a limited deal, cuz you only have so many stars... but short of creating planets from asteroid fields this is the way to go to get more real estate.
But what happens to the star? I suppose nothing. I just dont understand the scientific concept behind the 'Stellar' part. Why put it on top a sun?
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The way to go, if you want more real estate, is to build sphereworlds. research stelar-manipulation to the top of the tree.
The logic for building it around a star is not scientific, its a limit of the game engine. the game was designed for ringworlds and sphereworlds to be the only kinds of created planets. The mod designers wanted something smaller and easier to build, so they created the Stelar Moon. Due to game limitations, it has to be built in the same sector as a star, and it will replace the star when built.
note, this is a ultimate defense against stars that have become unstable, or that may come under attack.
also note your other options for maximizing real-estate:
- make all planets breathable by (a) importing colonists that breathe the atmosphere (b) placing an atmospheric converter on the planet (c) destroying and recreating the planet until you get what you want
- make all asteroids into planets
- destroy all blackholes and nebulae, and create suns in those systems
- build sphereworlds around all your suns