DEMONBREEDING
Abysia has hard choices to make in choosing it's magic paths. One of the paths that I am fond of utilizes the Demonbred mages.
First play Abysia in whatever way you find to be best for your style.
Add in the Demonbred strategy as lightly or as heavily as you feel the game warrents.
Make 5-10 Warlock Apprentices.
Have them do your research. First do whatever needs to be researched to help your god. Then research any combat spells you intend to use, if any. Then research blood to level 3.
Once you have done the research send the blood mages out to 7-12K population provinces. Lower the taxes to 0% and start hunting for blood slaves. Only place about 5 hunters per province. If unrest gets out of hand, either patrol the province with troops, or rotate the hunters to a fresh province (crop rotation). As long as unrest is low, the blood income should be pretty good.
If you have the gold, make labs in the hunting provinces for easy slave pooling. If you can't afford labs, then make a scout (or three) and have them run around moving the slaves.
Always consider making ordinary scouts and adding them to the blood hunt. They don't do very well, but they are dirt cheap and will provide a reasonable amount of slaves considering the cost.
From this point on make Demonbred mages at the capital.
The Demonbred have the correct skill to cast Bind Devil. They also have the command skill to lead devils, and can fly. This makes them perfect devil squad leaders.
Have the Demonbred start binding devils. If you run dry on slaves have them aid in the hunt.
Devil production should ramp up fairly fast. There is however a few turns where you have some mages, some demonbred, some devils, and you wonder why exactly are you doing this. After a while (about the time you are making 7-10 devils per turn) you will suddenly find that you have some serious devil power.
At this point much will depend on the circumstances of the game. If nothing pressing is happening you can continue building up demonbred and devils. If it's time to fight, send out some demonbred leading packs of devils.
If you have been reading these strategies you will have already seen that I am an advocate of raiding my enemies. Devil squads are awesome raiders. Once production gets going you will be able to send out a demonbred with 10+ devils every turn. Shotgun these squads all over your enemies territory. Then concentrate them for big fights and fort assaults. The mobility and strike power is very impressive.
Many players out there will compare this with other blood strategies, and rightly so.
The Devil Squad strategy is similar to the summoning of Hordes from Hell. I find the Hordes are a bit slower to get started and are a bit weaker. On the other hand the Hordes can be summoned anywhere. Plus they have greater numbers, which has benefits.
This strategy can also be compared to pumping out devils via the creation of Soul Contracts (as I'll discuss shortly). The contract route is a better investment over the long haul, but is weak at the start. The Devil Squad strategy provides firepower early, but is not a growing investment. Even though both techniques involve pumping out devils, they are effectively different paths.
One of the major distictions of the Devil Squad strategy is that the Demonbred act as a fast reaction force while the blood machine is ramping up. Remember the Demonbred fly, have slaves, and devils. If there is any trouble they can fly right out with whatever devils you have. The Demonbred can be very effective on the battlefield by casting Summon Imp. If you have done the research they may also be able to summon fire elementals or cast incinerate.
The Demonbred are expensive mages, however they are very flexible and mobile. The Devil Squads become explosive in the mid game. It's not uncommon for me to lash out with 5-15 squads at once.
I not saying this is an ultimate strategy, but it is a strong one that can get good results. Try it.
Frankly, I just love flying the devils around.