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Old April 6th, 2007, 02:07 AM
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Velusion Velusion is offline
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Join Date: Dec 2006
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Default Discordance - Evilhomer Wins!

Discordance

Discordance Status Page: http://67.66.187.69/dominions3/stats...me=discordance

Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 12 turns moving to 48 hours per host. Quickhost enabled.
Era: Late
Players: 18 (all)
Start: Nations will be assigned when we are filled, or 72 hours – whichever is first. The game will start on Wed 11th (Since it is Easter Weekend).
Nation Selection: Random with exceptions (see below)
Map: 16.6 provinces per player pre-generated map.
Victory Conditions: 200 out of 300 (~66%) provinces controlled, or the surrendering of all other players.
Graphs: On
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Masterpass: There will be one
Length: If you aren’t eliminated this game might last 6+ Months. Be prepared!

Velusion - C'tis
BanderLover - Ulm
Jazzepi - Midgard
Digress - Jomon
Hadrian II - Man
cupido2 - Arcoscephale
LoloMo - Ermor
Dedas - Utgard
Shovah32 - T'ien Ch'i
Reverend Zombie - Atlantis
JayThomas - Mictlan
WSzaboPeter - Agatha
Fal - Pangaea
Tyrant - Abysia
Evilhomer - R'lyeh
tromper - Caelum
coobe - Patala
FAJ - Marignon

Nation Selection: Once the game is full I will randomly assign nations out. When signing up players may request up to TWO nations they DON’T want. These are nations you DO NOT want to play. Sign up in this thread.

After nations are assigned I’ll need you to email your pretender password to velusion@at@sbcglobal.net. This is because I’ve had issues with the Master Password working in the past AND so we can give your nation to another human player if you disappear. This is not optional. If you PM me your password make sure and include your email address if you would like to be included in the diplomacy email distribution list or want email notifications when turns host.

Once I have your password I’ll send you the ip/port of the server where you can upload your pretender. Once everyone is uploaded I’ll send out an email listing everyone’s email contact for diplomacy purposes and add you to the game turn email notification list (unless you specify otherwise). Then the game starts.

Quickhost will be enabled. The first 12 turns will be set to have a 24 hour autohost – so expect to do at least a turn a day for the first couple weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first few weeks.

A small version of the map we will be using is here. The map has been tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. I have also tweaked the ocean connections so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). This map is a result of lots of random generation and a wee bit of photoshopping. If we do not fill, we will be using a smaller map.

Players who wish to surrender (resign) should simply let me know so we can find a replacement or turn the nation to computer controlled. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated I’ll rely on the remaining players to tell me when something needs done with the game.
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