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Do you own this game? Write a review and let others know how you like it.
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March 18th, 2011, 05:56 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
Yeah, and there's completete and utter radio silence by Malfador. Man, they could at least drop some lines here. I wonder what's happened to them.
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March 19th, 2011, 11:14 PM
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Private
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Join Date: Aug 2010
Location: Denver, CO
Posts: 30
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Requested Features
Quote:
Originally Posted by spillblood
Yeah, and there's completete and utter radio silence by Malfador. Man, they could at least drop some lines here. I wonder what's happened to them.
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The thread's barely been open a week, give Aaron some time. His MO during Beta testing was to collect errors, complaints, etc. all week, and then roll out a new patch each Monday.
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March 19th, 2011, 11:29 PM
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BANNED USER
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Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
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Re: New Requested Features
But how many weeks has it been since we have heard ANYTHING AT ALL?
His MO in beta doesnt mean anything at this point especially considering his MO now,...which is complete silence and has been since the game was released.
Maybe if he communicated with his paying customers at least as good as he communicated with the beta testers then we wouldnt be having this discussion. Then again maybe if the beta test wasnt a complete failure and the game was worth playing we wouldnt be having this discussion either.
At this point it seems there are many more qusetions about the future of this game than there are answers..........well there havent really been any answers so....................
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March 21st, 2011, 08:53 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
It should still be possible to fix the issues of the game, so the question is: Are they working on fixing them or not? And we don't get any information by Malfador, only from Shrapnel who don't seem to know if there is any progress. Malf should simply put a few lines here about the current state of the game. Any comment would be better than no comment at all. We simply don't know if they're still working on the game at the moment.
Selling the game at full price in this state also isn't very reasonable for Shrapnel, I think.
Man, I'm wondering if Shrapnel ever played the game to see if it's alright. Seems they just released it when Malf told them it was finished.
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March 28th, 2011, 03:36 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
some more suggestions:
- map wraparound (since it's a full world map)
- Bunkers are useless when there are no units around. Battles involving a bunker and no enemy units always mean you have to move up to the bunker and destroy it and it can't fight back (and always takes some hits). Maybe they should be given some attack ability, or battles involving a bunker and no troops should immediately end as a victory for the attacker.
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March 28th, 2011, 03:39 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
- AI should react to players getting too strong. At present the AI just attacks a weaker opponent (usually another AI) instead of concentrating on the player (which means an easy win for the player).
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March 28th, 2011, 12:04 PM
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BANNED USER
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Join Date: Dec 2008
Posts: 189
Thanks: 1
Thanked 5 Times in 5 Posts
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Re: New Requested Features
-store game settings and names in setup so I dont have to keep typing in the names of the nations I use and their leaders.
- a LARGER tactical combat area so there are more tactics involved
- a TUTORIAL
- an 'Are you sure?" confirmation after hitting end turn.
- in the loading/unloading screen there needs to be a way to undo an accidental unit that gets loaded.
- a 'wrap' feature so that units can go from the east edge of the map to the west edge and the same for north and south.
- Level 1, 2 and 3 units need to be adjusted....currently someunits have the same values at level 2 and 3 as they do at level 1, and all level 2 and 3 units cost the same as level 1 units.
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March 29th, 2011, 04:49 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
Quote:
Originally Posted by ScottWAR
- a 'wrap' feature so that units can go from the east edge of the map to the west edge and the same for north and south.
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Hmm, no, only east/west. North/South wraparound is illogical on a world map.
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March 29th, 2011, 04:54 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
Some more predefined maps would be pretty nice (the existing multiplayer maps (the map pack) are randomly generated, aren't they?). For example a map of the earth, map of Europe and stuff like that (hehe, if you can manage to do that, introduce scenarios with predefined starting positions (so that you can recreate historical scenarios), that'd be awesome).
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March 29th, 2011, 04:56 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: New Requested Features
Expanded and fixed this game could really become awesome, so please release some more fixes and improvements.
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