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November 6th, 2007, 04:45 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Grossly, insanely different PD strengths
By this argument, Tir, Man, Eriu, caelum, machaka, and EA MICTLAN are weak nations. Somehow, I don't think that they are all that weak.
Tip:
When using data like this for evidence, it helps if you have a sample size larger than the possible results.
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November 6th, 2007, 04:54 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Grossly, insanely different PD strengths
well, EA mictlan has awesome PD above 20. I guess that's a little extreme, but I'm just saying... you get a (usually) double blessed jaguar warrior every point.
below 20 i reckon not so impressive though
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November 6th, 2007, 05:07 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: Grossly, insanely different PD strengths
Are you actually claiming 20 Archers and a Commander can defeat a Man PD of 20 without casualities?
I'm sorry, your just gabbering now, and I can't take it seriously. When I took over a hopelessly bungled MA Man in some massive game, EA Ermor tried to waste me TWICE with armies of over 400 men. He has lost over 200 men and 6 mages. All to 65 PD and my research mages backed by 90 longbowman. Now 65 PD is quite high, but we aren't talking about 20 archers and a commander either. We are talking about 400 high quality soldiers and more than 6 mages assisting. That is an ARMY.
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November 6th, 2007, 05:13 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Grossly, insanely different PD strengths
Quote:
Lord_Bob said:
Actually, my full statement is now that Patala, Bandar Log, and Kailasa can NEVER EVER WIN in a non-rush game.
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I didn't rush. Patala and Kailasa aswell, I think, are one of the few nations where the mages can forge Clams out of the box. With Patala in perticular, every damn mage you have can forge Clams as soon as you get the Forge of the Ancients up. This is just one of the points where they rule in late game.
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November 6th, 2007, 05:22 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Grossly, insanely different PD strengths
Quote:
Lord_Bob said:
Are you actually claiming 20 Archers and a Commander can defeat a Man PD of 20 without casualities?
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No. Different claim.
None of those nations has won any of the MP games listed in the MP forum post you're using as evidence.
Nor has any age of Atlantis or Arcosephale.
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November 6th, 2007, 05:26 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
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Re: Grossly, insanely different PD strengths
The PD is not supposed to be balanced. Each nation has good and bad, and for some of them thats their PD
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November 6th, 2007, 05:36 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Grossly, insanely different PD strengths
Quote:
Lord_Bob said:
Are you actually claiming 20 Archers and a Commander can defeat a Man PD of 20 without casualities?
I'm sorry, your just gabbering now, and I can't take it seriously. When I took over a hopelessly bungled MA Man in some massive game, EA Ermor tried to waste me TWICE with armies of over 400 men. He has lost over 200 men and 6 mages. All to 65 PD and my research mages backed by 90 longbowman. Now 65 PD is quite high, but we aren't talking about 20 archers and a commander either. We are talking about 400 high quality soldiers and more than 6 mages assisting. That is an ARMY.
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Okay, there is no way you are this stupid in rl. You've got to be trolling.
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November 6th, 2007, 06:07 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Grossly, insanely different PD strengths
In general, its understood that PD is going to be different levels for different players. Honestly, I think EA Neifleheim has it even worse. The "leveler", if you will, is that no nation's PD can stop an actual army except by extreme inefficiency in its application. The trick is to keep your own armies behind enemy lines and quickly take back raided provinces while patrolling choke and border points to catch incoming raiders. If you really feel this is to great a burden, then play a different nation. It really is that simple.
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November 6th, 2007, 06:33 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Grossly, insanely different PD strengths
Quote:
Ironhawk said:
So some nations have good PD, and others have crap. Just like some nations have good troops and others have crap.
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Is it really true that some nations have 'crap' troops? I don't know about that. Clearly some nations have excellent troops: some through potent sacreds, some through tramplers, and maybe some through martial skill (longbow/principe?).
Are there really nations that have through and through 'crap' troops?
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November 6th, 2007, 06:47 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: Grossly, insanely different PD strengths
Quote:
In general, its understood that PD is going to be different levels for different players. Honestly, I think EA Neifleheim has it even worse. The "leveler", if you will, is that no nation's PD can stop an actual army except by extreme inefficiency in its application. The trick is to keep your own armies behind enemy lines and quickly take back raided provinces while patrolling choke and border points to catch incoming raiders. If you really feel this is to great a burden, then play a different nation. It really is that simple.
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EA Neifleheim gets a Jarl at 20. So I certainly hope you are joking. You are joking, right?
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