As I'm not playing MP any more, I feel free to cite some facts that might give an edge in competition
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EXPERIENCE
Johan O:
Here is a list of effects of increased experience (cumulative).
XP 1 (15pts)
Att +1, Def +1, Prec +1, Mrl +1, Research +1, +20 leadership
XP 2 (50pts.)
Att +1, Def +1, Prec +1, Mrl +1, Research +1
...
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat
Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy. Quick Nataraja with 4 swords of swiftness, Chi Shoes and Stone Bird.
Arralen :
Champions Skull (Con- , Death-2): +3 Exp/turn
Edi :
Re: Academy of War question [Re: FarAway Pretender]
Academy of War gives 4 exp per turn,
The Ancient Master gives 8.
Academy of War is not unique, and it is still a level 0 Blood site. The Ancient Master is unique.
Arralen :
The sites work for both commanders and their troops!
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Now, question still is - is it worth it?
Let's do a little calculation ... first, with the usual Research-4 mage in Magic-1 dominion :
Turn 1 .. mage "Alfred" researches for 5 pts, while mage "Bogus" moves to the training site.
Turn 2 .. Alfred researches for 5pts (total 10), while Bogus enters the site and gains +7 EXP/turn.
Turn 3 .. Alfred still researches for 5pts (total 15) again, while Bogus trains some more and reaches "exp level 1".
Turn 4 .. Alfred is at +5/20, while Bogus moves back to the lab.
Turn 5 .. Alfred researches +5 for 25, while Bogus starts with +6/0
.. this remains the same until turn 15, when Alfred gets his 1 star as well. During those those 11 turns, Bogus will research 11 more points than Alfred, but Alfred had a head start of 20 points to beginn with ... .
Obviously, we needn't go through this for higher magic scales or research abilities, as proportions are even more disfavourable then.
Now, are those sites utterly useless? - NO !
For mages, things are much better if you happen to have a lab in the province anyway .. your overall total will be some pts better with trained mages
More important, though, are the sites for combat commanders and troops: Each star gives +20 leadership for normal troops - what means you could get away with 1 less commander per 4-6 build (depending on nation), thus having the opportunity to build one more mage ... . Furthermore, boosting the troops to exp-level 1 can give a nice edge if you're still using any kind of troop in significant numbers (not only chaff and SCs).
edit: *****!!!, Edi was faster than me. Then, I've typed more ..