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  #11  
Old February 18th, 2007, 03:12 AM

Renegade 13 Renegade 13 is offline
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Default Re: Swirly Hypnotic Warppoints!

Those are some awesome warp points there SJ, absolutely awesome.
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  #12  
Old February 18th, 2007, 03:32 AM

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Default Re: Swirly Hypnotic Warppoints!

I don't understand how to make this part of my game - I play mostly Balance Mod ver. 1.03 . Please explain to a layman how to incorporate this download into my game - Thanks
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  #13  
Old February 18th, 2007, 02:38 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Swirly Hypnotic Warppoints!

The download there is a tool to generate the warppoints seen.

There are a lot of steps to get this installed, but don't worry, it is pretty straightforward if you follow along slowly and carefully.

NOTE: All this should be done inside modfolders only!
Don't overwrite your stock files.
If the file does not exist in your mod yet, *copy* it from the stock data folder.

-= The initial install =-
1) Copy the pictures\effects from the zip into your (Balancemod) pictures\effects folder

2) Append the "BitmapEffects_System_addon.txt" entries to your Bitmapeffects_system.txt file. Doublecheck that you have exactly one blank line between each entry (check the beginning and end of where you pasted)

3) Open StellarObjectTypes.txt and look for the warppoints.
Change #2, the normal "Large stable warppoint" one to call for "Warppoint Swirly" (for example) instead of the stock one.
Eg: XFile Class Name := WarpPoint Swirly

4)
a - Open XFileClasses_Stellar.txt and search for "warp point"
b - Copy/paste the whole warppoint entry, and name the new one with the name you chose in step 3. Name:=Warppoint Swirly
c - Delete all the cloud pieces, but save the WP center. Renumber it to effect #1 instead of #5.
d - Set the number of effects := 45
Note: Keep this file open, since we will be adding the effects soon.

-= The Creative Process =-
5) Run the Warppoint Generator. Edit the fields to taste; if you want the basic blue swirl, just press generate.

-= Back to mechanical work =-
6) Open "output.txt" which will be generated by the WPG in the current directory (the one you had open when you launched it)
If you used the standard number of cloud rings, you will have effect #2 to effect #45
Select everything in the file and paste it into XFileClasses_Stellar.txt (from step 3).
Check to be sure there is no blank line between effect #1 and effect #2. Check to be sure there is exactly one blank line between the pasted text and the next effect.

7) Save everything, and launch SE5. Load a savegame, and you should see your new warppoints everywhere.

Repeat steps 3-6 for the abnormal warppoints, and get creative with the looks.

Note: All warppoints with no abilities are forced to be the same normal, boring effect.
To get some more variety, you can open StellarAbilityTypes.txt, and give the normal warppoints a "Description Only" ability. This will cause them to use random abnormal warppoint effects... Only player-created warppoints will then use the normal warppoint effect.

(You can then do something really cool, like have a B5 jumpgate model for the player-created warppoints )
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  #14  
Old February 18th, 2007, 04:29 PM
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Default Re: Swirly Hypnotic Warppoints!

PS:
Might anybody happen to have a model that would go well with this:
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  #15  
Old February 18th, 2007, 08:04 PM
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Default Re: Swirly Hypnotic Warppoints!

A little unclear about some of the instructions

1.
3) Open StellarObjectTypes.txt and look for the warppoints.
Change #2, the normal "Large stable warppoint" one to call for "Warppoint Swirly" (for example) instead of the stock one.
Change exactly what? On which Line?

Stellar Object Name := Warp Point 2
Physical Type := Warp Point
XFile Class Name := Warp Point
Maximum Model Size := 14.0
Hex Size := 1
Picture Index := 688
Portrait Filename := warp_point.bmp
Large Portrait Filename := warp_point_lp.jpg
Description := Large stable warp point.
Warp Point Size := Large
Warp Point One-Way := FALSE
Unusual := FALSE



2. Which line gets changed to "Warppoint Swirly" (example)
b - Copy/paste the whole warppoint entry, and name the new one with the name you chose in step 3

Name := Warp Point
XFile :=
Override Texture Filename :=
Base Model Radius := 0.0
Starting Rotate X := 0
Starting Rotate Y := 0
Starting Rotate Z := 0
Starting Scale X := 0
Starting Scale Y := 0
Starting Scale Z := 0
Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 0
Continual Rotation Speed := 0
Number of Bitmap Effects := 5
Effect 1 Name := Warp Point Center
Effect 1 Size := 20.0
Effect 1 Duplicate Count := 0
Effect 1 Frame Change Rate := 200
Effect 1 Offset Position X := 0
Effect 1 Offset Position Y := 0
Effect 1 Offset Position Z := 0
Effect 1 Rotate X := 0
Effect 1 Rotate Y := 0
Effect 1 Rotate Z := 0
Effect 1 Rotate Center Offset X := 0
Effect 1 Rotate Center Offset Y := 0
Effect 1 Rotate Center Offset Z := 0
Effect 1 Use Lighting := FALSE
Effect 1 Blend Source := Blend_One
Effect 1 Blend Dest := Blend_One
Effect 1 Brightness Change Rate := 0.0
Effect 1 Random Brightness Start := FALSE
Effect 1 Starting Brightness RGB := 0, 0, 0
Effect 1 Ending Brightness RGB := 0, 0, 0
Effect 1 Always Behind Model := FALSE
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  #16  
Old February 18th, 2007, 08:42 PM
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Default Re: Swirly Hypnotic Warppoints!

Updated the original post, too.
1) The "Xfile Class Name" call.

2) Name. As in name the effect.
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  #17  
Old February 19th, 2007, 02:07 AM

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Default Re: Swirly Hypnotic Warppoints!

How about asking Captain Kwok to add it to his Balance Mod - naxt version 1.04 ?
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  #18  
Old February 19th, 2007, 02:13 AM
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Default Re: Swirly Hypnotic Warppoints!

I was planning to add some version of FQM to the next update.
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  #19  
Old February 19th, 2007, 11:45 AM
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Default Re: Swirly Hypnotic Warppoints!

Thanks for the info. I now have some very colorful WP's, ... but they're all the same color no matter what I've changed. . Still trying
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  #20  
Old February 19th, 2007, 03:21 PM
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Default Re: Swirly Hypnotic Warppoints!

Quote:
To get some more variety, you can open StellarAbilityTypes.txt, and give the normal warppoints a "Description Only" ability.
Did you do that step?
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