.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 14th, 2005, 08:11 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Weapon Platforms

Quote:
Renegade 13 said:
Nope, the defender moves and fires first.
You are right. I found it in the newbie FAQ.

6.8.4.1 In Gold, the defender goes first in combat.

But I'm still sure that I saw the opposite i my game... I watched a combat replay in my multiplayer game and the ships moved first
Reply With Quote
  #12  
Old March 14th, 2005, 08:13 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Weapon Platforms

Quote:
StrategiaInUltima said:
Armor regeneration doesn't work on units as they don't take partial damage. A WP is either working or destroyed. If you use armor, choose the one with the best resistance-per-kT ratio.
Can shields recharge on WP?
Reply With Quote
  #13  
Old March 14th, 2005, 09:09 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Weapon Platforms

I don't know, I thought they didn't because they were units/planets but it could be..... you'd have to ask Fyron or somebody else who's been here since Space Empires -XVI.

And: stick to the ripper beams! They can devastate enemies as they come close enough to the planet for the Napalm bombs..... so no more Ride of the Valkyries for the planets with Ripbeam-equipped WPs.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #14  
Old March 14th, 2005, 10:21 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Weapon Platforms

Quote:
StrategiaInUltima said:
And: stick to the ripper beams! They can devastate enemies as they come close enough to the planet for the Napalm bombs..... so no more Ride of the Valkyries for the planets with Ripbeam-equipped WPs.
Ripper beams? What do I need to research to get those?

Do they fire automatically when ships enter their range? They reason I ask is that if they have a very short range (less than 6-8 squares) it's possible for the bombers to stay out of range and just make small sorties to drop their napalm bombs.
Reply With Quote
  #15  
Old March 14th, 2005, 10:23 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
Corporal
 
Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Frederick_d_Ohlmann is on a distinguished road
Default Re: Weapon Platforms

Propulsion lvl 7, then High-Energy weapon. The best ratio dmg/weight, but short rang. On a big WP, range of 9 I think (including +6 of mount)
Reply With Quote
  #16  
Old March 14th, 2005, 11:08 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Weapon Platforms

They do not fire automatically. Unmodded ships cannot get within ragne 6 and out again in one combat turn, so even if they drop one volley of bombs on your planet, you'll be able to fire back.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #17  
Old March 14th, 2005, 12:21 PM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Weapon Platforms

Thx.

A range of 9 should be enough to hit incoming bombers... unless they got solar sails, best engines etc.
Reply With Quote
  #18  
Old March 14th, 2005, 01:02 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Weapon Platforms

Quote:
Smolf said:
Can shields recharge on WP?
No, but they do apparently count for double hitpoints against regular weapons.
Reply With Quote
  #19  
Old March 14th, 2005, 02:18 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Weapon Platforms

Pretty nice to see everyone is agreeing with my post about usage of ripper beams. Then again i really wouldnt use them on weapon platforms, even is taking the +6 range modifier they can be outranged. WPs = APB, Wormhole Sat = RP, Planet defense Sat: APB or PD.
Reply With Quote
  #20  
Old March 14th, 2005, 02:43 PM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Weapon Platforms

They would work against short range bombs but can easily be out ranged by beamweapons.

Maybe it's a good idea to use a combination of short range/long range weapons. Then you can defend against more diverse opponents
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.