.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 25th, 2003, 11:03 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Boarding and Ramming Targets

I know what you are trying to say, but it happens so rarely in my experience that it is not an issue. Breaking formation is still IMO a better idea.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #12  
Old May 26th, 2003, 05:06 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Boarding and Ramming Targets

Oops. Fyron is correct on this one. I must have gotten my wires crossed. It happens occasionally on older, obsolete models such as myself, particularly if regular maintenance is neglected.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #13  
Old May 26th, 2003, 10:15 AM

teal teal is offline
Corporal
 
Join Date: Apr 2003
Location: New York State
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
teal is on a distinguished road
Default Re: Boarding and Ramming Targets

Quote:
Originally posted by Ruatha:
I say that the ships of yours are run by people, who wants to remembered.
Sitting there at the helm they see their orders;
"Nearest / Nearest / Nearest / Nearest", - No way ! they exclaim and heads for the juicy target instead.

If you start writing songs about the crews of the ships that ram the small enemy ships you might see a difference. Try it!
1) They're psycho people 'cause I said so in the race description.

2) Where is this "compose song" button? I can't seem to find it I would use it if I could find it!

Let's not forget my original question here. Any way to alter the targeting of ramming vessels (i.e. what the ramming vessel wants to ram, not what it shoots at)? I am starting to think that the answer must be no...

[Edit to answer question: The ships are not in a fleet. Most of this testing has been done in the simulator. Is it perhaps different in "real" life?]

[ May 26, 2003, 09:39: Message edited by: teal ]
Reply With Quote
  #14  
Old May 26th, 2003, 02:46 PM

Zarix Zarix is offline
Sergeant
 
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Zarix is on a distinguished road
Default Re: Boarding and Ramming Targets

The problem seems to be that the ramming ship doesn't change its target. It just decides to ram one ship and even if a better target comes near it still tries to ram the original target.

Same problem is much worse with drones. Drones should always ram the nearest target because otherwise point defence will take them out in no time. I stopped using drones when I saw that just a few ships can destroy huge amount of drones if you have bad luck and the drones decide to attack a bad target.
Reply With Quote
  #15  
Old May 27th, 2003, 05:19 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Boarding and Ramming Targets

I think ramming does use the targetting orders to determine what to ram. However it doesn't work exactly the same way. Not sure what the whole story is.

Maybe I'm wrong, though.

PvK

[ May 27, 2003, 04:23: Message edited by: PvK ]
Reply With Quote
  #16  
Old June 22nd, 2003, 05:53 AM

Rojero Rojero is offline
Sergeant
 
Join Date: Dec 2002
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Rojero is on a distinguished road
Default Re: Boarding and Ramming Targets

I just had a thought...it would be so cool if boarding actions were a subdivided into tactical combat, but then...it would take forever for combat ::
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
Reply With Quote
  #17  
Old June 22nd, 2003, 07:58 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Boarding and Ramming Targets

you do realize this thread is a month old do you
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #18  
Old June 22nd, 2003, 03:13 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Boarding and Ramming Targets

Quote:
Originally posted by Taera:
you do realize this thread is a month old do you
So ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #19  
Old June 22nd, 2003, 03:16 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Boarding and Ramming Targets

Teal - Did you ever try this with the targeting priority set at "nearest, nearest, nearest, nearest" I have notice in the past the my ships would ignore the first targeting priority and skip to the second for unknown reasons.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #20  
Old June 22nd, 2003, 07:44 PM

teal teal is offline
Corporal
 
Join Date: Apr 2003
Location: New York State
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
teal is on a distinguished road
Default Re: Boarding and Ramming Targets

I just tried this in the simulator with targeting set to nearest, nearest, nearest, nearetst. The results are the same.

Situation: Enemy fleet has one BB armed only with minesweepers and 7 Light cruisers armed with PPB5. I have 15 Light cruisers armed only with armor and engines, set to ram with targeting priority nearest, nearest, nearest, nearest. In the simulation the BB runs for the corner, the ramming ships run after the BB and the PPB ships slaughter the ramming ships without taking any casualties. Take out the BB and its a whole different story.

This is really annoying actually. The all armor and set to ram strategy works decently well against an enemy who is well trained and/or maxed on defense when you are not. But it is so easily counteracted just by putting one of your support ships on a bigger hull that it's not even worth trying to do! Strike one for strategic diversity...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.