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  #11  
Old November 6th, 2001, 08:13 PM
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Default Re: TDM-ModPack 2.00 BETA

Khanuk:

My 2 cents would be to (1) install the game from the CD (probably Version 1.01), (2) update it with the latest patch (Version 1.49 found in the patch section on the main SG site), (3) sit back and play the tutorials and a few small galaxy games to get a feel for how to do certain things like build ships, design and research, and then (4) look into some of the non-data modifying mods like the TDM-ModPack. Trying to install mods even before you understand some of the basics of the game, may be a bit overwhelming even if you have played a lot of 4x games before

-TG

[This message has been edited by Tampa_Gamer (edited 06 November 2001).]
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  #12  
Old November 7th, 2001, 01:40 AM

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Default Re: TDM-ModPack 2.00 BETA

I have found two problems with the TDM-Modpack:

1) the SE IV cursor seems to have disappeared and is replaced by the window standard cursor. If I change path.txt to none again, I have the SE IV cursor back.

2)I get an error when the Klingons make their turn stating the Filler Tech entry hasn't been found. I've been searching for the file TechArea_fillertech which is stated in God Emperor's Readme, but couldn't find it on my harddrive, so I guess it's not part of the Modpack right now.

Gorgo
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  #13  
Old November 7th, 2001, 02:20 AM
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Default Re: TDM-ModPack 2.00 BETA

Thanks Gorgo-

I figured out the cursor problem. With this Version we added a small modification to the intro screen to let the player know that they were using files from the TDM-ModPack directory instead of the default ones. Unfortunately, it looks like the game is OK with flipping back to the default graphics files for buttons, etc. but it really wants the cursors to be in the "TDM-ModPack\Pictures\Game" subdirectory. For now you can just copy the cursors from the default to that directory and that should fix the problem. Thanks for the bug!

-TG
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  #14  
Old November 7th, 2001, 03:23 AM
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Default Re: TDM-ModPack 2.00 BETA

I noticed that the Klingon set is using the old graphic set without the Baseship BMP. The race viewer is also out dated.

And I noted that the Romulan race also is not using the Baseship BMP

CORRECTION, the name has been changed and the Race Viewers have not been updated. I will fix that now.

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Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet
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  #15  
Old November 7th, 2001, 03:25 AM
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Default Re: TDM-ModPack 2.00 BETA

Just copy the new race viewer into the correct race folder. Then open it. Should work fine and show the baseship BMP now.

I have also corrected the angle of the Frigate Portrait BMP.

------------------
New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet

[This message has been edited by Atrocities (edited 07 November 2001).]

[This message has been edited by Atrocities (edited 07 November 2001).]
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  #16  
Old November 7th, 2001, 09:15 AM
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Default Re: TDM-ModPack 2.00 BETA

Atrocities, as Gorgo already pointed out the Klingons and Romulans use the "filler technology" in the research files, which is not part of Mod-Pack an therefore gives an error message. Furthermore you did not specifify a design name file in the empire file (at least with 2000 racial points).

[This message has been edited by Q (edited 07 November 2001).]
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  #17  
Old November 7th, 2001, 09:35 AM
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Default Re: TDM-ModPack 2.00 BETA

Q, I did not design the AI, but I can tell you how to fix it. Copy this and paste it into your TechArea file at the bottom.

Put the Component Text info into the Components Text file at the bottom of the list. There you go, you have borg technology now. If you don't want the borg tech, or the filler tech, then don't add the this to the components text.

Here are the Rom EMP files with Design Name specified.


------------------
New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet

[This message has been edited by Atrocities (edited 07 November 2001).]
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  #18  
Old November 7th, 2001, 10:54 AM

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Default Re: TDM-ModPack 2.00 BETA

Atrocities, you new text document file is empty - could you (or someone else) please post one that contains the filler tech?

Thanks,
Gorgo
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  #19  
Old November 7th, 2001, 11:26 AM
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Default Re: TDM-ModPack 2.00 BETA

As mentioned already, Romulan .emp file does not specify design name. The same happens to Klingons - no design name.

Romulans have a bigger problem though. As I learned, its research and ship design files are based on God-Emperor mode which includes destroyer hull from the start. As result, Romulans do not build normal colony ships !!

Instead, they build frigates with cargo bays and call them "colony ships". Klingon' files are fine. I always like Klingons more then Romulans and am glad that later is now a laughing stock of the galaxy ! Truly pathetic race

I think that Piundon have problems with colony ships as well. The colony ship has only 3 engines and supply storage. The resulting supply is exactly the same as with standard 5-engine ships - 2K, so Piundon ships have _exactly the same range_ but move twice slower ! I understand that Tampa-Gamer have tried to create a long-range colony ship, but it does not work with supply storage I. To get better range, cargo bays but not engines should be replaced with supply.

Oleg.
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  #20  
Old November 7th, 2001, 12:27 PM
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Default Re: TDM-ModPack 2.00 BETA

I have fixed all reported bugs upt to the post from Oleg. Thanks all for your support and keep up the good work!
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