quote:
Originally posted by Phoenix-D:
If the engines provide more supply storage than the supply components, they'll put engines in instead.
EDIT: yup. The high level Devnull engines give more supply than any supply component, especially with the bug listed below.
Also, I found a bug in the supply components. Supply storage I, for example, SAYS it gives 500 supply, but it's actually set to give 250..and ion engine I gives 500, so it'll be used instead of the supply storage component. It's the same for all the storage components- they give much less than they say they do, and so the engines provide more supply.
Phoenix-D
[This message has been edited by Phoenix-D (edited 21 November 2001).]
Ah, I see. Thanks, Phoenix-D.
I guess that means that the supply storage has to be put back to 500 supplies. From what I gather in the readme the size and supplies has been halved. So instead of 500/20 it was changed to 250/10. By comparing to the unmodded Version I noticed that the mineral cost has not been halved, though. Don't know if that was intended (thus doubling the cost of extra supplies) or just forgotten to change like the description.
In order to avoid conflicts with the supply storage at a later time, the advanced engines should probably not carry more supplies, but stay with 500 supplies. To get a similar effect of extended range with better engines the "supplies used" could be lowered.
Please let me propose the following:
current system: all engines use 10 supplies
Ion Engine I/II/III supplies: 500/550/600 range: 50/55/60
Contra Terrene Engine I/II/III supplies: 600/650/700 range: 60/65/70
Jacketed Photon Engine I/II/III supplies: 700/750/800 range: 70/75/80
Quantum Engine I/II/III supplies: 800/850/900 range: 80/85/90
proposed system: all engines carry 500 supplies
Ion Engine I/II/III supplies used: 10/9/8 range: 50/55/62
Contra Terrene Engine I/II/III supplies used: 9/8/7 range: 55/62/71
Jacketed Photon Engine I/II/III supplies used: 8/7/6 range: 62/71/83
Quantum Engine I/II/III supplies used: 7/6/5 range: 71/83/100
This would leave the resulting range pretty close as it used to be. Versions I and II of each engine type have slightly inferior range, while Versions III have slightly better range. Note: when the engines use less fuel, extra supplies and solar collectors will be more useful as they used to be. That is not a bad thing IMHO, especially when it comes to the AI getting a better range to its fleets.
What do you think Geoschmo? It would leave the spirit of the mod more or less unchanged, while getting rid of the design problems.
Rollo