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December 9th, 2008, 05:46 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: SP Home Rules
When in SP, I:
-- never buy mercenaries
-- play "combined arms": armies are a mix of troop types rather than only the most useful/efficient
-- prefer thematic pretenders (the ones that usually won't help your magic diversity)
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December 9th, 2008, 06:17 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: SP Home Rules
I tried Ashdod with BI mod [try beating imposible AI on that], against 20 impossible AIs, supplies at 300 and no AI nation could scratch me. Ashdod is insane and shouldn't be played in SP
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December 9th, 2008, 08:19 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: SP Home Rules
I play small random maps with the maximum # of opponents and never recruit mercenaries. I typically make it a victory point game with 5 VPs, capture 4 to win.
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December 9th, 2008, 08:42 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: SP Home Rules
I never play play against the AI sober.
It's my "Better AI" mod.
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December 10th, 2008, 01:07 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: SP Home Rules
Never being the first to break the peace with an AI.
Benevolence guidelines (ruling as if to rule, not to conquer a ruined world) --
Never using Death scales unless playing the Ashen Empire.
Never using Misfortune scales, regardless of nation.
Never setting taxes above normal, unless AE.
Never pillaging, unless AE.
Not using pop-killing magic or 'mess up the whole world' globals unless the AE.
If having a feasible idea about something that seems amusing, try it even if it's almost certainly suboptimal (e.g. a black-hearted Umbral for use as an assassin, GoR'ing a Hydra for a most bizarre prophet, using a Skeptic Prophet, giving a Tartarian Stymphalian Wings and boots of quickness...).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 10th, 2008, 04:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: SP Home Rules
I never play SP without a Victory Condition, usually VPs at capitals, 66% or 75% of VPs required for victory.
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December 10th, 2008, 05:07 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: SP Home Rules
I play on Large random maps, with money, supply and resources set to 150% (more in later Eras), 65% sites freq. (less in later eras), 2 starting provinces (more in later eras) to add a bit of a random, indeps at 6 (more in later eras), easy magic research because otherwise I get bored.
But most important I personally design every pretender and play some turns, setting the nation AI later when I think it can "walk with its own legs" (bought some elite troops, conquered some easy indies). I usually give them an Awake SC or great scales.
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December 10th, 2008, 12:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Home Rules
Quote:
Originally Posted by Tifone
But most important I personally design every pretender and play some turns, setting the nation AI later when I think it can "walk with its own legs" (bought some elite troops, conquered some easy indies). I usually give them an Awake SC or great scales.
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Just to plug...
we could use your experiences in doing that to add to the SemiRand program. The drawback of manually starting the AI nations is that you know too much about them when you do it. But with enough varied (but not self-destructive) god builds for each nation then the SemiRand program will be able to randomize the AIs settings each game for us without giving away their position and designs.
Please donate some designs to fill in our gaps.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 10th, 2008, 12:49 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: SP Home Rules
I would love to do it for sure, but I'm a disaster in coding/programming etc Just link me to where I can find informations
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December 10th, 2008, 01:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP Home Rules
Its not coding. The program pretty much handles that.
much of the discussion is in previous threads but here is the latest
http://forum.shrapnelgames.com/showthread.php?t=34826
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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