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April 9th, 2023, 11:47 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Question about possible changes to campaign system
Thinking about it, the reason why the points are different in the previous scenario could be because parts of them came from AUX troops, whereas the switch scenario would only have the core casualties.
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April 10th, 2023, 08:45 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: Question about possible changes to campaign system
It was a while ago, but I believe I meant that, for example, if rifle squad was worth 20pts and it was completely lost (KO status), it scored 20pts for AI player in scenario no 1. However, in scenario no 2, as this squad was not brought up from the dead and it remained as KO, it still seemed to be counted as additional 20pts for AI player... in scenario 2.
In other words - and what I reported back then - AI player was kinda getting free points for me simply not being able to replenish all losses, what in result depraved me of possibility of scoring good next scenario results.
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The Following User Says Thank You to SaS TrooP For This Useful Post:
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April 11th, 2023, 05:00 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Question about possible changes to campaign system
Yeah I think he might be right, after trying around with the scores a bit. Probably the system parses the unit list at the end at each battle and the dead units still count as dead.
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April 11th, 2023, 08:24 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
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Re: Question about possible changes to campaign system
OK..... the two of you are both at the centre of this and Andy and I are on the outside.
If both of you think you know how to recreate this, build a simple two-tiny game campaign that allows this issue to be shown repeatedly and that is something we can use to debug this
The game is nearly 13 million lines of code. We need something we can repeat to fix it in cases like this
I have never built a campaign and it's a little late in the release cycle to learn something new and you both know the exact circumstances that lead to discovering the problem.
Last edited by DRG; April 11th, 2023 at 08:38 AM..
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April 11th, 2023, 11:55 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
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Re: Question about possible changes to campaign system
Andy thinks he knows where the fix for this might be but we need a repeatable game or save that has it so we can check that the fix works
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April 12th, 2023, 12:23 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Question about possible changes to campaign system
I will make something like that over the weekend.
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April 12th, 2023, 01:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
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Re: Question about possible changes to campaign system
It does not need to be complicated. A couple of units with the type of damage that seems to be causing the problem and a save we can run that shows the AI points gain every time is all we need to zero in on it
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April 20th, 2023, 11:27 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Question about possible changes to campaign system
Done.
The campaign has the same scenario twice: it has two turns and the AI will hit the northern forest with heavy artillery on the starting turn. Put your core force there in the first scenario and outside the forest for the second one to test.
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The Following User Says Thank You to Ts4EVER For This Useful Post:
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April 20th, 2023, 02:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
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Re: Question about possible changes to campaign system
Got it. Thanks
I ASSUME you have tested it and it shows the points carry over?
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April 22nd, 2023, 12:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
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Re: Question about possible changes to campaign system
Quote:
Originally Posted by Ts4EVER
Done.
The campaign has the same scenario twice: it has two turns and the AI will hit the northern forest with heavy artillery on the starting turn. Put your core force there in the first scenario and outside the forest for the second one to test.
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OK did this
I put my core force in the northern forest in the first scenario ( twice) and let them be hit
This is the end screen for that battle
NOTE IT SHOWS 8 casualties for that battle and a total of 8 for the campaign so far......and a total of 8 points for the AI
Then I put them at the bottom left of the map for the next... this is the end screen for that battle where they were not hit
NOTE the number of casualties for that battle is zero and the total so far is 8 and also note the AI has 8 points total on both screens
From what I see here there is NOTHING wrong..... if you can get a different result post both turns and screenshots with detailed instructions on how we can duplicate it and do it real quick as this release is going out in a week or two with or without this "fixed".
I am not dragging this out for something I cannot prove is wrong in testing the example I was given to test that supposedly showed the problem
I ran the test a third time and this time there were 14 points and at the end there was still 14 points.....NO ACCUMULATION
Last edited by DRG; April 22nd, 2023 at 01:10 PM..
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