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January 12th, 2009, 05:25 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Conceptual Balance Mod 1.4
Is the improved arena mod already in there? If not I think that is a serious ommision.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 12th, 2009, 06:05 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.4
Yeah, adding Endo's arena mod would be a great idea.
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January 12th, 2009, 06:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.4
Oh, also: Thanks for all the work on this QM. CBM seems to be being used in a majority of MP games now, and I think it's really improving the experience.
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January 12th, 2009, 06:44 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.4
BTW, llamabeast: fix that problem with Single Age mods for your games
QM: do it fast, I want to use it in my new game [I hope to start it around Monday].
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January 12th, 2009, 11:32 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod 1.4
Woohoo! Thanks QM! Love this mod!!!
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January 13th, 2009, 04:30 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Conceptual Balance Mod 1.4
In the name of the silent majority of SPers, I solenly declar WHOOOT !!!! And thanks for all that work.
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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January 13th, 2009, 07:53 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
Thanked 6 Times in 4 Posts
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Re: Conceptual Balance Mod 1.4
I proofread the file, here are some typos I found:
Line 62, 71, 81, 90 (Soldiers): ".. Some are remenants of the old army " (remnants)
Line 106 (Lady of Springs): "Her will and her great pitcher brings life to the land" =bring
Line 185 (Monolith): inhawbiting=inhabiting , cermonies=ceremonies
Line 214 (White Bull): time immwmorial=time immortal?, bland rage=blind rage?, bulls=bull's, umatched=unmatched,
Line 222 (Black Bull): time immwmorial=time immortal?, slyer=slayer, dominannce=dominance, "The Great Black Bull posses legendary stmina"= possesses lengendary stamina, #end missing
Line 229 (Son of Fenrir): berzerk=berserk
Line 422 (Father of Serpens): Serpentd=Serpents
Line 451 (Lord of the Summer Plague): draught=drought
Line 477 (lord of Rebirth): iss=is
Line 527 (Jade Emperor): hange fate=change fate, reduce unrest prevent = "and" missing
Line 586 (Lord of the Forest): forst=forest, Forst has retuened=Forest has returned, beats=beasts,
Line 649 (Mother of Serpents): acomponied=accompanied,
Line 684 (Celestial General): #decr=#descr, Different spellings of "Pantokrator"
Line 770 (Phoenix): spring=sprung, the first=remove one space,
lcks the physical strgth=lacks the physical strength
Line 1555 (Carnutes Warrior): berzerk=berserk
Line 2299 (Vanara): sociecties=societies, maxes=axes
Line 2421 (Bandaraja): 2x thier=their, weapon in of itself=in an of itself? or just "itself",
Line 2588 (Polypal Mother): Aboleths, over the centuries= no comma, neraby=nearby
Line 3167 (Prince General): Thier=Their
Line 3428 (Vaettir): THey=They
Line 3558 (Bandar Noble): see Bandaraja
Line 9760 (Karasa Tengu): It is a mischievous and often harasses humans= mischievous demon?
Sometimes you spelled Pantokrator "pantocrator"
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The Following 2 Users Say Thank You to meister_miagi For This Useful Post:
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January 13th, 2009, 03:03 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Conceptual Balance Mod 1.4
I read the Dm with proton, and found two typos :
abysia EA : warmaster (unit 118) has a #end too much just before unit ID. (line 1926 at 1929).
vanara warrior has its #end spelled #ned (line 10126 at 10131)
I couldn't check those two ingame, as the first is a hero, and the second an indep (I think)
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
Last edited by Humakty; January 13th, 2009 at 03:04 PM..
Reason: Typo (ha ha)
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January 13th, 2009, 05:35 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Conceptual Balance Mod 1.4
Is there any chance the agarthan boulders can be changed to the same boulders as Niefle? Ie., same weapon?
As I recall either:
a). Fire bless effects do not apply to agarthan boulders as there is no Agarthan Fire Boulder
or
b). Flaming arrows did not apply do agarthan boulders.
We're pretty sure the rocks are the same - and as fire is a national pick for the agarthans not the niefles fire boulders makes much more thematic sense for the former, if anyone.
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January 13th, 2009, 05:40 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod 1.4
Fire bless doesn't apply to any missile weapons.
You must be thinking of flaming arrows. However flaming arrows on boulders is pretty much pointless anyway, especially now they can't be parried.
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