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February 6th, 2021, 04:26 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
Might be worthwhile to update the SCENHACK manual to include something about how the RATINGS button works -- the CHANGE NATION [x] LEADERS clickbox looks at the OOB numbers listed in the Scenario Report.
Like if you wanted to change all US Army leader/unit ratings, you would have to change nation 12; not nation 1 or 2.
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February 6th, 2021, 09:11 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Thanked 1,056 Times in 621 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
Quote:
Originally Posted by DRG
US Tanks are in the 60s, with a few in the 50s (one M23/T23 is 59 exp), while the SU-85 of DOOM
has 71 exp.
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That is a fitting title for it.
Don't think the scenario need to be tweaked. It was a challenge and it gave me fits but I got a DV in the end.
These are the kind of scenarios that you take pride in winning.
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February 7th, 2021, 10:04 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
[quote=RetLT;849569]
Quote:
Originally Posted by DRG
Don't think the scenario need to be tweaked. It was a challenge and it gave me fits but I got a DV in the end.
These are the kind of scenarios that you take pride in winning.
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Agree. And the ones that players want to play again to see if they can do better are the best of all.
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February 7th, 2021, 11:42 AM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Karagin
So first run-through, the US tankers couldn't hit the broad side of the barn even staying in one place.
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There does seem to be a "couldn't hit the broad side of the barn" theme in your various posts.
When you target an enemy tank do you pick a target then left click on it to fire or do you Press T then use N to find the one you want then press F to fire?
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I do a mix of both. I also tried not to move when I fired since that tends to be a bigger issue for the WW2 stuff and their lack of stabilized gun systems.
Is there a difference between using the left mouse button and the T and N keys to get targets?
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February 7th, 2021, 02:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
From the WW2 GG...
Quote:
If you have not fired at this unit yet select the “T” key or hit the “Target” button and when the unit you wish to fire at is targeted press the “T” key a second time. Pressing the “T” key a second time locks in the target.
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FWIW I generally just use the left click to target but I think (maybe.... ) following the above sequence can sometimes get better results.
MBT has much the same worded differently and does mention the Double "T" lock in the single weapons firing section of the tutorial write up ( Pressing the “T” key a second time locks in the target ) .....both guides are large and evolved both together and separately
Quote:
Targeting an Enemy Unit
Select one tank. In the status bar, note if there are any “Enemy Seen” indicated in the lower left. Keep selecting your tanks until one tank has at least one enemy seen. Then select the “T” key or hit the “Target” button. You will see a red line draw from the tank to the nearest enemy unit.
Now click the “F” key or hit the “Fire” button. Your tank will shoot some or all of its weapons at the enemy tank. You can continue to fire until all your shots (or your ammo) are exhausted.
This is the “smart” way to fire at an enemy unit. You can also simply select your unit, then let your mouse hover over enemy units. If one of them is a valid target, a cross-hairs will appear on it, then click to fire.
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February 7th, 2021, 02:29 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
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Thanked 1,896 Times in 1,234 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
There is no difference in hitting between using the left mouse or the T key.
Just that with the left mouse key, you may select something other than the intended target if there are others in the same hex. Plus, running through the T key selection lets you have a "gunners guestimate" of what shots seem to be better prospects - that other tank over there may be 30% whereas the one you were thinking of comes up as say 19%.
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February 7th, 2021, 05:32 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
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Thanked 576 Times in 313 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
I have always used the T method and cycle through and pick between best percentage and most destructive threat to the owner (the current unit using the T method).
__________________
ASL
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February 7th, 2021, 06:19 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
A proposed version 2.0 of this scenario has been posted to the first post in this thread.
It increases the experience levels of US troops in the scenario to more accurately represent the fact that the US Army has been fighting hard for the last two years (1942-1943) and has learned a lot of lessons in blood, lessons that weren't learned Historically in Our Time Line until about Fall-Winter 1944.
Also, the scenario name is changed from:
FUSAGIR in Russia
to
FUSAGIR - Ukraine '44
In order to allow me to build more FUSAGIR scenarios in the future.
Finally, I added a difficulty disclaimer in the scenario briefing file.
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February 12th, 2021, 05:09 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
SPWW2 follows the historical pattern of WW2, and current behavior is that if you try to set up a September 1940 UK v German scenario, initially it appears to work; but when you try to generate a custom map or buy units in the scenario editor, the date automatically jumps forward to February 1941 (the opening of the war in North Africa from the British perspective).
To get around that in order to set up an accurate SEA PINNIPED scenario in the scenario editor.
1.) Start a GER vs UK scenario in JUN 1940.
2.) Enter the BUY menu for each side to get the HQs.
3.) Change the Sides to RED vs BLUE scenario and the date to SEP 1940.
4.) For each side, hit BUY ALLIES and buy the equipment for that period from the UK or Germany.
4A.) If you wish to include the British Home Guard; flip the scenario date ahead to NOV 1940; and you will be able to buy the HOME GUARD in the MISC section.
5.) Change the Sides to UK vs GER. Note how the date timer jumps to FEB 1941.
6.) (If needed) Pay attention to the map sides assigned to each player, sometimes they swap!
7.) Save the Scenario in the Scenario Editor.
8.) In ScenHack (you did pay for SPWW2, didn't you?), change the scenario date to SEP 1940 and save it there.
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February 12th, 2021, 08:36 PM
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BANNED USER
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Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
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Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
So you can't just change the date back to Sep 1940 once you are back at the main screen for the scenario editor?
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