|
|
|
|
|
October 30th, 2003, 12:21 AM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
While playing Machaka I had a Black Sorceror get tagged by Wrath of God. He turned into a Giant Spider, lost his items, and stayed that way.
I suspect there is some "end of battle" check that reverts them to their human form, but it just never got triggered. Then again, I never had one get hit in battle, so perhaps the transformation is always one way...
|
October 30th, 2003, 12:22 AM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by licker:
quote: Originally posted by Saber Cherry:
What was your dominion strength? Did it go negative (red)? That sounds very strange.
|
Do you have to have a dominion of 3 or higher to get the scales to move to 3? I vaguly remember something about this somewhere... If it is the case then your scales should start at 1 and move up as you increase your dominion.
Dunno if that's right though... I don't think so. I still retained the Drain 3 in turn 2, only Order 3 and Production 3 disappeared. And the income and resource bonus with them OFC.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 30th, 2003, 12:24 AM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by Nagot Gick Fel:
What is the Mountain Citadel good for? The Dark Citadel has exactly the same stats, except twice the admin, and is cheaper and faster to build.
|
The different castles have different layouts when stormed. I stormed a watch tower and was pretty surprised when the enemies army started _outside_ the walls. I stormed a mountain fort, and had to walk down a narrow courtyard surrounded by 4 towers. Ouch.
I'm not sure yet if it's worth the points, but now that Storm doesn't stop all missile fire such aspects may well be important. The Mountain Citadel would have to be _damn_ good on defensive to make it worth it however! So would the Dark Citadel for that matter.
|
October 30th, 2003, 12:27 AM
|
Major General
|
|
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
That not-transforming-back/losing-items thing is definitely a bug. (No Machakan pun intended!) We bumped into it with the Machakans in testing and thought it had been squashed because it hadn't popped up again. Rats!
|
October 30th, 2003, 03:55 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Dominions II Bug Thread
* The images of magic items on my computer are wiggly - every six pixels rows or so the image wiggles one pixel left or right, so all the swords and spears appear wavy, etc.
* I had a unit who had routed from battle, but several months later I was viewing his stats outside of battle, and it showed he had a -4 to defense due to routing. I don't think this had any actual effect during combat, but was just a display bug on the unit stats screen.
* Nit-picky graphic thing: When a battle message is viewed, there is a neat "zoom in on the province" effect, but the table grain doesn't zoom in - just the map.
* There isn't always blood shown when units get impaled and hurt by spears.
PvK
|
October 30th, 2003, 04:21 AM
|
Corporal
|
|
Join Date: Oct 2003
Location: Sweden
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
As Jotunheim, I animated a Revenant. To my surprise, the Revenant started to gobble up supplies (OK, just 1 unit, actually).
Just to verify this, I moved the Revenant back and forth between two provinces - whenever he left, the supply upkeep in the province was lowered by one and whenever he returned it went up again.
|
October 30th, 2003, 04:05 PM
|
Sergeant
|
|
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by PvK:
* The images of magic items on my computer are wiggly - every six pixels rows or so the image wiggles one pixel left or right, so all the swords and spears appear wavy, etc.
|
Hmm, doesn't look that way on mine (Win XP Pro). What OS are you using?
Quote:
* I had a unit who had routed from battle, but several months later I was viewing his stats outside of battle, and it showed he had a -4 to defense due to routing. I don't think this had any actual effect during combat, but was just a display bug on the unit stats screen.
|
Dom I had this bug too.
Quote:
* Nit-picky graphic thing: When a battle message is viewed, there is a neat "zoom in on the province" effect, but the table grain doesn't zoom in - just the map.
|
Wow, I didn't even notice - and I started next to a map edge.
Quote:
* There isn't always blood shown when units get impaled and hurt by spears.
PvK
|
On the other hand, there is blood shown when units take poison damage.
I posted this on another thread - the Crystal Heart doesn't go away when it revives its owner, so it can revive them again and again and again. World's funniest battle replay - a diseased, blind, weakened, chest wounded, mute, feebleminded, one-armed Freak Lord surrounded by blessed berserk Hunter Spiders, scorpion beasts, cave drakes, etc., getting killed a couple of times a round (plus once more for poison), but still not staying dead so the battle doesn't end. Eventually my army routed from Flying Shard friendly fire and their arrow towers.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
|
October 30th, 2003, 04:13 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
thats perhaps a feature, but sometime I can swear that some of my units dont move their full AP.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
October 30th, 2003, 04:28 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by Pocus:
thats perhaps a feature, but sometime I can swear that some of my units dont move their full AP.
|
That happened pretty often in Doms 1 too.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 30th, 2003, 04:32 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions II Bug Thread
If I understand his description well, the God of Fertility is supposed to increase growth in the province he's in, or maybe even in all his dominion? Yet I didn't notice any pop increase with growth 0. So is it another bug, or how is this bonus supposed to work?
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|