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July 30th, 2004, 07:20 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
UAERGHLSADFH
any tips what to do against the autoformat ?
my primitive chart got autoformatted now it looks crappy
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July 30th, 2004, 08:02 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
with starting gem income of 7n you will be able to summon every 3,57 turns a new carrion lord .
at ~ turn 10-15 you will hopefully find +1-3 extra nature gems from new sites . so in average you will have about 10 carrion lords at turn 30.
when they reanimate alltogether then than you can roughly expect 1 carrion beast elephant / turn .
so in the beginning you are a bit weak ( but your pretender + the gathered carrion beasts are enough to defend ) + your dominion works against high numbers of enemies . cold 3 scale will especially be evil for heat enemies like abysia and killer dominion normally grants you at least parity in quantity .
in midgame you are strongest and will keep that strenght until lategame when wishwars and the like start .
if you are lucky or take luck scale you can afford to mix some minotaurs or other strong national troops within the carrion beasts .
with a bit combat luck the carrion beasts hit first . then the minotaurs take almost guaranted hits against size 3+ units because of the two reasons :
-lowered defense by swarming
-lowered defense by fatigue
-at 100+ fatigue even chance for ap attacks
so the minotaurs can hopefully take out thughs or weak sc's like poor equipped banelords / firbolgs etc. together with the carrions .
because the carrions will be the main target of enemy combat magic some minotaurs will survive quite long and gain some further strength by exp.
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July 30th, 2004, 09:36 PM
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Corporal
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
when i did my own testing with cw reanimations i played with dominion 1 with independs 0, i send a bunch of ladies, centair, and lords out to provinces with neutral domains, and in that situation the ladies and the lords reanimated the same # of carion beasts.
odd_enuf
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July 30th, 2004, 11:30 PM
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Corporal
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by Boron:
my primitive chart got autoformatted now it looks crappy
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The code tags (which work exactly like the quote tags) keep the parsing software from pulling out extra spaces.
code:
Boop Beep
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July 30th, 2004, 11:52 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by odd_enuf:
when i did my own testing with cw reanimations i played with dominion 1 with independs 0, i send a bunch of ladies, centair, and lords out to provinces with neutral domains, and in that situation the ladies and the lords reanimated the same # of carion beasts.
odd_enuf
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that's the key . in neutral provinces .
only when you reach 100% according to the formula you get 1 reanimation / unholy level per turn guaranted .
in neutral territory or enemy dominion you seem to just summon random numbers .
so summon in your high dominion capitol for max output .
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July 30th, 2004, 11:53 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by Sindai:
quote: Originally posted by Boron:
my primitive chart got autoformatted now it looks crappy
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The code tags (which work exactly like the quote tags) keep the parsing software from pulling out extra spaces.
code:
Boop Beep
thnx
fixed it . now it looks 10 times better
[ July 30, 2004, 22:57: Message edited by: Boron ]
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July 31st, 2004, 01:18 AM
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Second Lieutenant
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
That is in my manual addenda ... obviously it come from somewhere in this forum:
Auto summoning:
10*(dom+growth+1) % chance (actually a d10 is used) of manikin reanimation if there are unburied corpses.
1+growth+magic% chance of mandragora - else manikin.
Also:
10*(dom+growth+1) % chance of carrion beast / pangaean manikin reanimation if the province is a forest.
1+growth+magic% chance of powerful stuff.
There might be some stuff prohibiting human manikin in forests (making them beasts instead)
Reanimation:
Number: Priestlvl/2+(1D2-1)
Quality 10%
So, if you have ten provinces with dom5 (growth2+magic2) of which 5 are forests you would get about 9 manikin and 4 beasts each turn. Of these one or two would be powerful.
[Kristoffer O.]
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July 31st, 2004, 06:21 PM
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National Security Advisor
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Note that if you do take higher magic scales, the Ladies become more economical researchers. They also have more slots for research-boosting items.
PvK
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July 31st, 2004, 07:01 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
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July 31st, 2004, 07:23 PM
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Corporal
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
if you're writing up a guide to CW I'd like to suggest that you throw that medusa in that pot of good gods to take. I've used her a number of times for CW and she's pretty tough.
Also for me I usually reasearch alt 6 then cont 4/ench 5 in either order. That's for mass protect (car lords are rdy to cast it), pale riders and the skull staff to cast them. I like the pale riders vs. some of the conjuration bits because I don't need a ton of gems to get them going (meaning constructing SC's), you get alot and they fall right in line with any kind of mad rush you want to put on the rear units (since your horsey's and doggies are so fast).
[ July 31, 2004, 18:35: Message edited by: djtool ]
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