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  #11  
Old April 4th, 2005, 04:16 AM

Zaamon Zaamon is offline
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Default Re: Interested in a Homeworld Mod?

That sounds good. That way carrier can´t build motherships, but mothership can build carriers and those what carrier can build. But it needs to think what components you use to bouild your ships. That you wont desing ships that only planets can build.
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  #12  
Old April 4th, 2005, 04:43 AM
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Default Re: Interested in a Homeworld Mod?

That will work great for vs. human play, but the AI will never be able to handle it. It all depends on what you want out of the mod...
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  #13  
Old April 4th, 2005, 06:47 AM
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Default Re: Interested in a Homeworld Mod?

I half-heartedly started a HW mod a while ago, but wuit after under 5 mins.

Fighters and Corvettes can jump too, they just need Vaygr Hyperspace Gates.

Create "comps" that are actual fighters/corvettes/frigates/capital ships from the games, but also other comps, so that you could have a Corvette not as a squadron but as a single ship, and then equipped with anti-fighter AND anti-frigate weaponry. Also, this way you could have a Corvette squadron consisting of 2 gunships and 1 pulsar. (please note: I only have HW2) Mines should be laid by corvettes only (minelayer corvettes as in the game) and the Vaygr should have some sort of "command comp" for their Command Corvette - something like ship/fleet training, combat best experience and negative sector CS interference - but then that would also help their enemy.
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  #14  
Old April 4th, 2005, 12:42 PM

Ron_Lugge Ron_Lugge is offline
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Default Re: Interested in a Homeworld Mod?

I take it "Homeworld" is a game, not a mod where homeworlds are hundreds of times stronger than colonys?
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  #15  
Old April 4th, 2005, 01:05 PM
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Default Re: Interested in a Homeworld Mod?

Homeworld, Homeworld:Cataclysm and Homeworld2 are 3D realtime space strategy games, IMO certainly worth a try. Nothing beats following a squadron of Interceptors or Pulsar Gunship Corvettes during an attack run on a Battlecruiser and two Carriers with supporting fighters and corvettes.
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  #16  
Old April 4th, 2005, 02:31 PM

RudyHuxtable RudyHuxtable is offline
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Default Re: Interested in a Homeworld Mod?

So Strategia, why don't we work together on it? I've got a number of ideas I'd like to incorporate, and the work you've already done will be incredibly useful. Let's team up and make something every Hut fan can be proud of!
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  #17  
Old April 4th, 2005, 02:37 PM
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Default Re: Interested in a Homeworld Mod?

Tiny little problem; I only did one and a half hull sizes, then thought better of it and deleted the entire thing..... but I would be most willing to help you. What do we say, I do the comps? I've got some great ideas for those..... though I must warn you, I have only got HW2, so anything from 1 or Cataclysm will have to be done by you or someone else.....
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  #18  
Old April 4th, 2005, 03:24 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
Ron_Lugge said:
I take it "Homeworld" is a game, not a mod where homeworlds are hundreds of times stronger than colonys?
That mod is Proportions Mod. The basic idea in the Homeworld games is that you have lost your homeworld.
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  #19  
Old April 4th, 2005, 03:31 PM
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Default Re: Interested in a Homeworld Mod?

No, in HW1 you find out that your Homeworld is not in fact your Homeworld but a planet you were banished to. In HW2 you are back home and you must fight to defend your Homeworld from an extremely dangerous threat. I don't know about Cataclysm.
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  #20  
Old April 4th, 2005, 03:40 PM
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Default Re: Interested in a Homeworld Mod?

Never played Homeworld 2, but you do technically have no homeworld for the duration of the game in Homeworld 1, right?
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