.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old June 27th, 2001, 06:03 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: 19 User Interface Problems

Interface suggestions? Wonder what the board capacity is .

1 When looking at enemy ship designs use a tab rather than a list so we can go to a specific race instead of down the whole list maybe link it to the race screen in the Races section

2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing

3 Apply 1 to combat simulations

4 Have combat sims allow a carrier to be loaded and launch fighters.



------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #12  
Old June 27th, 2001, 06:17 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 19 User Interface Problems

quote:
2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing
Why would you want to build an obsolete ship? If you want to build such a ship, it should not have been obsoleted.
Analogy: Don't throw things in the recycling bin if you still want to use them.
You can pull the ship out of obsolescence, but the design plans may have gone with the janitor .

quote:
4 Have combat sims allow a carrier to be loaded and launch fighters.
Add the ships, then click on the button that says "cargo" on the right side. You'll have 10,000 of every unit you have designed to transfer to your simulated ships/planets.
Reply With Quote
  #13  
Old June 27th, 2001, 06:45 PM

meshuggener meshuggener is offline
Private
 
Join Date: May 2001
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
meshuggener is on a distinguished road
Default Re: 19 User Interface Problems

I think it would be great if right-clicking on planets would open a window listing the facilities on that planet.

Maybe this window could show the bonus/points that each facility contributes and/or be combined with the scrap facility window.
Reply With Quote
  #14  
Old June 27th, 2001, 07:13 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: 19 User Interface Problems

quote:
Originally posted by Scott Barrie:


7. There's an option to show Resupply Depots, Space Ports and Shipyards (R,S,Y) on the sector map, but no way to show other important facilities like Ship/Fleet Training Facilities, System Computers, Urban Pacification Centers or racial trait facilities.




I would like to have this overview in the Construction Queues Window (F7), because I'm primarily working with this to fill the planets from the same window. My workaround at the moment: I rename the planets with system facilities like:

Krestria IV [NS,FS]

for a plantet with Nature Shrine and Fate Shrine.
Reply With Quote
  #15  
Old June 27th, 2001, 07:44 PM

Dragonlord Dragonlord is offline
Sergeant
 
Join Date: Jun 2001
Posts: 287
Thanks: 0
Thanked 0 Times in 0 Posts
Dragonlord is on a distinguished road
Default Re: 19 User Interface Problems

Have the original 19 points by Scott Barie already been sent to Malfador by someone?
Reply With Quote
  #16  
Old June 27th, 2001, 10:45 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: 19 User Interface Problems

Junk,

2 No currently even if a ship is obsolete it will show up as a ship to be built in the construction screen. I don't want that to happen.

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #17  
Old June 27th, 2001, 10:46 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: 19 User Interface Problems

Check the hide obsolete designs in the construction window.
Reply With Quote
  #18  
Old June 27th, 2001, 11:20 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 19 User Interface Problems

A direct quote, which I answered.
quote:
2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing

You are saying they do appear, and you want to get rid of them now, right?

In the ship designs window, "only show latest" should be on.
In a planetary window, "only latest" will apply to everything, facilities, units, ships, upgrades.

Be sure both of those options are checked. You can get at the planetary one through your empire options window, or through any construction queue.
Reply With Quote
  #19  
Old June 28th, 2001, 07:18 AM

Scott Barrie Scott Barrie is offline
Private
 
Join Date: Jun 2001
Location: London, Ontario, Canada
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Barrie is on a distinguished road
Default Re: 19 User Interface Problems

quote:
Originally posted by capnq:
Quote:
17. When you "Recover Units Remotely" from the sector you're in, it doesn't include the "Move to" command. This is problematic if you want a ship to move somewhere, and then return to its original sector and recover units remotely there.

I don't see what the problem is here. To do what you describe, all you have to do is give the ship the Move order, then the Recover Units order, specifying the appropriate location for each. You can give a ship several consecutive orders, and they'll be done in the order given.
Of course that can be done, but you shouldn't have to. Hence the nitpick. If you click Move To at position X, and then Recover Units at position Y, why should the game assume you want to recover units from position X?

There are work arounds to all the original 19 points, really.
Reply With Quote
  #20  
Old June 28th, 2001, 07:33 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: 19 User Interface Problems

Well I agree with a few of them, but I say send the entire list to Aaron as you have planned. I like the idea of ENTER closing the windows very much. I hate having to click CLOSE everytime.

------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.