Kodos, man, have a little patience. If you click Submit, and it dosen't go right away, copy your post to the clipboard, save it on your desktop, and assume it went through!
Three repeat Posts, tsk tsk. Use the edit link, and check delete to get rid of those pointless duplicates.
As to your questions:
-Missiles can not contain any weapons other than the warhead. A missile with a laser gun would be a suicide fighter.
-Doubtful, but you could try making a satellite component that gives a sector-wide combat bonus effect. Then, they might only come into effect when launched, and stop when destroyed.
-Break after x turns? Nope. You could make the component have 1 hitpoint, act as armor, and cost a fortune to compensate.
-A missile with speed zero, just do it. You'd have to fire at a specific ship, and your missile would dissapear when that ship was destroyed, and explode when the ship enters the spare where the missile resides.
-You can't target allied ships AFAIK
-Troops drop onto planets, fighters fly through space. I don't believe they can be mixed, and that would require a new vehicle type.
-EXP is not transferrable... Where would it go?
-Ships only change design when they are retrofitted, you can't change them at any other time.
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