.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old February 8th, 2004, 08:10 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Magic Scale is too weak. Why?

Quote:
Originally posted by Bayushi Tasogare:
To ask that it should be changed to suit your strategy is rather poor, IMO.
You are not only judging me, but you are looking at the situation totally opposite of how I am looking at it, though it is ok to have a different viewpoint.

I have realized through my experience of Dominions 2 that a change of 1 magic resistance through the magic scales might as well be 0. It hardly has any effect on the game.

Also, my disintegration strategy can no longer be called that. I've improved the way I play so greatly that disintegration has become flavoring on the cake.

[ February 08, 2004, 18:14: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #12  
Old February 8th, 2004, 08:16 PM

Xavier Xavier is offline
Sergeant
 
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Xavier is on a distinguished road
Default Re: Magic Scale is too weak. Why?

If only the rest of us had the same single-minded determination to play the same nation in every game....

Only teasing.

Damn, these forums need some better smilies. I can't express my tounge-in-cheek joviality with any degree of accuracy whatsoever.
Reply With Quote
  #13  
Old February 8th, 2004, 08:41 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Magic Scale is too weak. Why?

Mr. Argitoth,

>I use +3 magic scale for my strategy and -3 >magic resistance would be extremely beneficial >to me

I am not judging you. I am using the above statement that you made in this thread to express my opinion on the matter, which is to say, "Asking that game balance to be changed to suit your own strategy is rather poor, IMO."

I note that you did not say, "would be extremely beneficial to magic-rich nations", "people who like to play with a lot of magic", or anything else. You explicitly made it a personal matter with 'your strategy' and 'to me'. This is in very poor taste to me, and that is all I said.

I also made no mention of your oft-mentioned, oft-vaunted, and oft-derided so-called 'disintegration strategy'. If your comments in response to my post regarding this were meant to apply to me, you were in error. I was addressing your own words of 'my strategy', and I really did not care much what strategy it was.

Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #14  
Old February 9th, 2004, 01:59 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Magic Scale is too weak. Why?

Quote:
Originally posted by Argitoth:
I have realized through my experience of Dominions 2 that a change of 1 magic resistance through the magic scales might as well be 0. It hardly has any effect on the game.
Perhaps this is true ... for the way in which you choose to play the game, and the strategies you devise. But this is most certainly not the only way to play Dom, nor even close to a good way.

What you do not seem to give sufficient credit for is not only Bayushi's on-target assessment that the magic scales are balanced as they are and to change them would throw many things out of kilter, but that magic scales vis a vis MR is not intended to be significant.

You don't use a hammer to drive in a screw. Not if you understand the proper use of tools. MR is a tool. It is my belief that you haven't discovered the proper 'tools' to use in order to adjust MR to achieve a desired result. It's a failure of understanding the underlying game mechanics.

You need to do some more homework. Given your published age, I doubt the word "homework" is something you like to hear.
__________________
Visit my Dominions II site
Reply With Quote
  #15  
Old February 9th, 2004, 02:47 AM

Xavier Xavier is offline
Sergeant
 
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Xavier is on a distinguished road
Default Re: Magic Scale is too weak. Why?

Quote:
You need to do some more homework. Given your published age, I doubt the word "homework" is something you like to hear.
Sorry, how is this relevant? I don't get it. Everyone on these Boards is normally so polite, but that was clearly below the belt.
Reply With Quote
  #16  
Old February 9th, 2004, 02:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Magic Scale is too weak. Why?

I've seen quite a bit of "below the belt" comments such as these made by various people on these Dominions Boards... it is disheartening to see people acting like this, and the Moderators don't even seem to care.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.