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  #11  
Old November 21st, 2006, 01:04 PM
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Default Re: Academy of War -- Enter for Training ?!?!

Quote:
.. are the XP requirements per level, or cumulative? (i.e., does it take 50 or 65 XP for a fresh unit to get 2 stars?)
Per-Level requirement.

Quote:
..do spells that hit count for XP?
AFAIK, no.
Neither do missile hits.

Quote:
.. priests ..
Can easily get into the Hall of Fame when fighting Ermor, but not because of spell hits but because of "killed" (banished) longdead etc. - they get 100 kills or more quite fast

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.. some of my mages getting bonuses to their magic ability ..
Haven't see this.
AFAIK the only way to get +1 death is by coming back via "Twiceborn" spell. The mage might end up with "feebleminded" or "mute" affliction, and therefore useless, as well, though ...

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  #12  
Old November 21st, 2006, 01:07 PM
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Default Re: Academy of War -- Enter for Training ?!?!

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HoneyBadger said:
I've noticed some of my mages getting bonuses to their magic ability (as in +1 death, etc, per empowerment) seemingly as a result of experience. It doesn't seem to happen 100% consistently, however. Anyone else seeing this happening?
Are you sure it wasn't a starting random that you didn't notice until later?
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  #13  
Old November 21st, 2006, 02:30 PM

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Default Re: Academy of War -- Enter for Training ?!?!

Quote:
Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.
No xp for killing? Doesn't sound right.
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  #14  
Old November 21st, 2006, 02:38 PM
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Default Re: Academy of War -- Enter for Training ?!?!

Quote:
mivayan said:
Quote:
Arralen said:
All units, except mindless ones, get:
1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Kristoffer O posted January 27, 2004 17:41
Not +1 for killing, but +1 for hitting an enemy.
No xp for killing? Doesn't sound right.
No more than for hurting him. If a lone Jotun Axeman killed an unconscious Dragon, he'd get in LOTS of hits, and got 1 point of exp from each.

Hitsw = exp work for melee, and I can understand why ranged units would get experience more slowly than others, but what about trampling? Does it still have attacks?
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  #15  
Old November 22nd, 2006, 12:11 AM

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Default Re: Academy of War -- Enter for Training ?!?!

Arralen,

Is 5 stars the most you can get beyond which you cannot advance any more in stars?

Also, I wish there were hit points increases with each star. It would help out human thugs immensely.
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  #16  
Old November 22nd, 2006, 12:16 AM

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Default Re: Academy of War -- Enter for Training ?!?!

Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.
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  #17  
Old November 22nd, 2006, 12:34 AM
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Default Five stars max.

There's no experience level above that.

Mind you, if you're a non-pretender commander in the HoF, you benefit from maintaining enough kills, experience and/or deaths to remain there -- your heroic ability gets stronger so long as you're in the HoF. It stops improving if you no longer qualify.
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  #18  
Old November 22nd, 2006, 12:42 AM
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Default Re: Academy of War -- Enter for Training ?!?!

Quote:
Epaminondas said:
Also, if the experience increase that Arralen quoted when entering the Academy of War (and when fighting a battle) correct, then it seems almost useless. That is, if the Academy of War only gives you 4 experience points, it almost always makes sense to fight a battle instead, because 4 experience points are the minimum you are guaranteed if you win.
Except that usually when you fight a battle you take casualties. With the Academy you can park a commander with 120 (or more) units in the province until all 120 have 2 or 3 experience stars before ever going into battle.

Of course, I don't think that experience does enough to make worrying about it worthwhile. Increases in attack/defense are marginal at best - the only things that really seem to benefit is morale and possibly missile troops that start with at least average accuracy.
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  #19  
Old November 22nd, 2006, 12:45 AM

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Default Re: Five stars max.

Taqwus,

Thanks for the clarification. It's been aeons since I last played Dom II, and the Demo of Dom III doesn't last long enough for me to easily catch those factors!
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  #20  
Old November 22nd, 2006, 12:49 AM

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Default Re: Academy of War -- Enter for Training ?!?!

Arralen,

Level 3 is 25 turns! That's a long time to park your commander and troops.

As for the casualty issue, I guess I tend to take less casualties since I tend to build prefer elite, durable units. (My favorite nation in Dom II was Jotunheim with the Niefel giants theme.) Also, I am concerned more for the experience acquisition for commanders than the regular units--who are ultimately all fodder. And commanders, esp. AoE spammers, will benefit far more from fighting battles.
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