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  #11  
Old May 30th, 2008, 09:27 PM
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Default Re: [OT] A flash game ...

This Robokill is fun. Am I missing something though? After you clear a room is there any point in blowing up all the boxes? Is there some way to open them without blowing them up?

How do you find the keys to the doors that are locked? Is it just random?
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  #12  
Old May 30th, 2008, 10:17 PM
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Default Re: [OT] A flash game ...

Some of the boxes contain bonus enemies. If you've already cleared the room and received your recharge, you'll get another recharge when you kill the so-called "trap" enemy.

The keys are placed in specific rooms.
Just travel to the closest dead ends first
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  #13  
Old June 1st, 2008, 05:17 PM
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Default Re: [OT] A flash game ...

Holy mow-cow, the robokill game is damn amazing. Its unbelieve what can be done within a browser.
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  #14  
Old June 1st, 2008, 07:08 PM

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Default Re: [OT] A flash game ...

Quote:
narf poit chez BOOM said:
Momentum Missile Mayhem 2 - Like pool, only with tanks and explosions.
Cool game, though it gets too difficult too fast. I had to play it at the library because my old machine isn't nearly powerful enough to run it.
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  #15  
Old June 1st, 2008, 11:54 PM
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Default Re: [OT] A flash game ...

Be sure to not just shoot straight at the tanks, that does very little damage, and you'll run out of energy really quick. Tanks hitting tanks, walls or being close to exploding tanks causes the best damage, preferably at high speed.

I suggest using your first points for more energy, and your second level for the type 2 missile and some stability. You won't need to get more missile types until you see multiple big tanks start to appear. Then grab the type 5 (yellow) one, which you can use to cripple one tank while you fight the other. In the meantime, buy toys and energy to use them with.
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  #16  
Old June 2nd, 2008, 02:52 AM
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Default Re: [OT] A flash game ...

I like the kinetic explosion.
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  #17  
Old June 3rd, 2008, 05:36 PM
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Default Re: [OT] A flash game ...

Ya MMM2 gets hard quickly but you just need to learn to upgrade to deal with it, and there are several options for doing so. Different waves require different approaches and technologies/upgrades, too. Once I found appropriate approaches, it was not too hard, but it was usually at least a bit challenging and fun and satisfying because of the momentum and fireworks.

Where's this other Robokill game?
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  #18  
Old June 4th, 2008, 04:47 PM
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Default Re: [OT] A flash game ...

I finished the Robokill free stuff. Is it worth 10 $ for two more episodes ? I like the game, but i absolutly dislike the spartanic weapon system. Blaster, Shotgun, Missile launcher, light, medium, heavy. I need more diversity ?
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  #19  
Old June 5th, 2008, 10:13 PM
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Default Re: [OT] A flash game ...

I have a new (to me) favorite for its type (invaders shooter/dodger w. physics) in Ragdoll Invaders !
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  #20  
Old June 5th, 2008, 11:19 PM
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Default Re: [OT] A flash game ...

I dunno how much they could do with robokill there.

After the first few rooms, it is all the same. After you get the first level done, you're also tricked out with all you need to just stand there and blow everything away.
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