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March 28th, 2007, 04:32 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
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Re: Dai Onis ghost form should have all item slots
You had me excited there for a little while. I thought I must have accounted for another of your damned Dai Onis
They tough nuts when they are buffed up and fully equipped I am extremely glad they drop all those nasty bits and pieces when they are finally ground down to spirit form
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March 28th, 2007, 09:17 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Dai Onis ghost form should have all item slots
Quote:
Wish said:
meanwhile here is a quick fix
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Neat-o, thanks! I hope I can get the others to go along with it when I play my next game as Yomi.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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March 28th, 2007, 09:26 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Dai Onis ghost form should have all item slots
Quote:
Edi said:
*snip*
Perhaps the spirit is able to only move small items (which is what most misc items are, things like rings and such). I imagine that when they get killed, all of the things they were carrying drop to the ground ala Obi-Wan Kenobi getting killed in Star Wars Episode IV.
*snip*
We could ask the devs whether the spirit forms of the oni should have humanoid slots, but if so, then it needs to be all across the board.
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This would be a nice boost for Yomi, and not unthematic, when you consider that other ethereal undead (ghosts, spectres, etc.) have all their slots.
I don't think it would be too unbalancing. I find the ghost forms of all the Oni die quite quickly, and this would help a bit with the survivability of the expensive Dai Onis.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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March 28th, 2007, 09:36 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Dai Onis ghost form should have all item slots
I'll see about the Oni Spirit numbers and post them in the bug thread as a potential issue. The burden of time issue looks so lonely all by itself in that post...
EDIT: Oni Spirit numbers are
1261 Oni Spirit (1260 Ko-Oni)
1263 Oni Spirit (1262 Oni)
1265 Oni Spirit (1264 Ao-Oni)
1267 Oni Spirit (1266 Aka-Oni)
1269 Oni Spirit (1268 Kuro-Oni)
1273 Oni Spirit (1272 Oni)
1275 Oni Spirit (1274 Kuro-Oni)
1277 Oni Spirit (1276 Oni General)
1317 Oni Spirit (1316 Dai Oni)
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March 28th, 2007, 10:20 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Dai Onis ghost form should have all item slots
This is completely unrelated, but I just made another unit for my upcoming mod and he's somewhat Dai Oni-ish.
Attached is a preview pic of the Twisted Daimyo commander for Jomon, Broken Swords. He's half human, half oni.
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March 28th, 2007, 02:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Dai Onis ghost form should have all item slots
Im just guessing that the units were created seperately and Kristoffer might not have considered that the change-form would cause it to drop items. He might not think it appropriate to change it (it was brought up long long ago with the dragon pretenders). But we can ask.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 28th, 2007, 03:45 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Dai Onis ghost form should have all item slots
way i see it dragons turn into non-humanoid creatures. if something shaped vaguely like a human ghost can carry a barkskin pendant, and thus have woodlike ghost skin, then they should be able to carry a sword, and animate their armor just like black servants, spectres, and ghosts can.
anyay, I edited the onifix mod to include all forms of oni spirits.
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March 28th, 2007, 06:00 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Shapechangers and lost items
It might be appropriate for an item to be 'lost' in some cases from a shapechange, but -- does anybody know if the items are vaporized, or whether they have the usual "battle loot" chance of being recovered by the winner?
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 28th, 2007, 06:42 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Shapechangers and lost items
Quote:
Taqwus said:
It might be appropriate for an item to be 'lost' in some cases from a shapechange, but -- does anybody know if the items are vaporized, or whether they have the usual "battle loot" chance of being recovered by the winner?
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Not vaporized.
For some reason, in a single player game I had an Arena winner that shapechanged into a hand-less form every combat. Perhaps a dragon pretender. It dropped the trident every combat, then found it again after winning the battle (and automatically changing back to human).
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March 28th, 2007, 11:45 PM
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Major
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Join Date: Sep 2005
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Re: Shapechangers and lost items
they do become battle loot. usually your ghost dai oni ends up running or dieing though. and if he does manage to win, he still only has a chance of finding that battle loot.
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