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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old January 11th, 2008, 11:49 PM
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Default Re: Mod Request - Removing Events With Militia

Instead of changing their price, make them extremely old. They'll be dropping like flies in no time. Like so:

Quote:
#selectmonster 30
#maxage 1
#end
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  #12  
Old January 12th, 2008, 02:30 AM

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Default Re: Mod Request - Removing Events With Militia

Problem is the AI will still build them if you do that.

Not on NI maps though.

Are those particular militia used by any nations? Man perhaps?
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  #13  
Old January 12th, 2008, 03:52 AM
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Default Re: Mod Request - Removing Events With Militia

So what if AI builds them? They are useless anyway. They will just die that much sooner freeing AI upkeep as well as yours.
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  #14  
Old January 12th, 2008, 04:25 AM
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Default Re: Mod Request - Removing Events With Militia

The event militia is used by some nations, same with some of the indie light cavalry and slingers.
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  #15  
Old January 12th, 2008, 05:11 AM

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Default Re: Mod Request - Removing Events With Militia

That is easy to mod away though. The nations using them, I mean.
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