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  #11  
Old May 28th, 2008, 05:55 AM

Sardia Sardia is offline
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Default Re: Orders/formations: fleets, task forces...

Use autocomplete and scroll down to point defense ship.
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  #12  
Old May 28th, 2008, 06:19 AM
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Default Re: Orders/formations: fleets, task forces...

Well that makes it simpler then doesn't it?
So I guess I just need to figure out what works for SEIV.
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  #13  
Old May 28th, 2008, 10:16 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Orders/formations: fleets, task forces...

Note that the Point-Defense Ship design type only exists in a couple of mods and not in the stock game.

In response to your earlier question, It's more or less like SE4, in that your PD ship needs to have at least 1 offensive weapon. Targeting priorities rule the day when it comes to actually trying to control what you fire at, but in most cases with PD, it's firing at the first target it acquires. You can fool around with the % targeted damage settings to see if you can get better PD splitting.
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  #14  
Old May 28th, 2008, 11:34 AM

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Default Re: Orders/formations: fleets, task forces...

Should one then put the PD ships in as escorts, and tell both them and the capital ships to not brake formation?

This would seem to break two general rules I've heard suggested:

1) keep different types of ships in separate task forces

2) break formation to allow ships to move more freely in battle.

Or, can one task force act as escort for another??
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