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  #11  
Old December 1st, 2003, 04:33 PM

dominictus dominictus is offline
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Default Re: How does this compare with EV:Nova?

If you are looking for the same type of game with superior graphics, better RP interface and 3D combat system- then play Freelancer. It has what you are looking for.

Dominictus
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  #12  
Old December 3rd, 2003, 01:33 AM

Din Ahmed Din Ahmed is offline
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Default Re: How does this compare with EV:Nova?

Quote:
Originally posted by dominictus:
If you are looking for the same type of game with superior graphics, better RP interface and 3D combat system- then play Freelancer. It has what you are looking for.

Dominictus
I already played freelancer to death. Kinda waiting for X2 right now. But X2 won't be anywhere as easy to mod as either Freelancer or SF. Freelancer also has very easily modifiable ships and such stored in a text/conf file.

I find the story in Freelancer kinda lacking. A lot of fluff and not enough story. Sure it looks cool (Hey! Look at the fingers animate... wooohooo). I still like Freelancer but the programmer in me is attracted to SF. The sheer amount that can be modded is fantastic. Also I'm partial to supporting these small outfits like Malfador since they're the Last bastion of innovative/decent gameplay on the PC-game market.
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  #13  
Old January 7th, 2004, 09:25 PM

Gruffel Gruffel is offline
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Default Re: How does this compare with EV:Nova?

Ack! Give me the link to that game, I wanna test it
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  #14  
Old January 8th, 2004, 11:06 PM
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Alneyan Alneyan is offline
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Default Re: How does this compare with EV:Nova?

If you were talking about EV Nova, the official site can be found right here. I have been quite impressed by the level of writing in Nova, but the game design was far from being impressive in my opinion. A very enjoyable game if you do like stories. If you don't however...
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  #15  
Old January 9th, 2004, 07:10 AM

Gruffel Gruffel is offline
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Default Re: How does this compare with EV:Nova?

Well, Starfury isn't graphically impressive either, but I have to agree, the stories in Nova are very enjoyable
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  #16  
Old January 9th, 2004, 07:30 AM

Phoenix-D Phoenix-D is offline
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Default Re: How does this compare with EV:Nova?

Notice he said game design, not graphics. Nova IMO is more polished, but SF is the better game.

Of course, I cannot -stand- Ambrosia's registration system, so I'm a bit biased there. Realizing that they can turn off your game pretty much any time they pleased was not a happy thing. Even if they don't (and I don't think they will) too many of my games are from companies that have gone belly up to make me comfortable with the idea.
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  #17  
Old January 9th, 2004, 04:37 PM

Gruffel Gruffel is offline
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Default Re: How does this compare with EV:Nova?

Hm...I think once you have the registration code, they can't do anything anymore...
But then I don't feel comfortable with giving out my credit card number...and they don't accept paypal

Btw...I'm not sure yet if Starfury is better than Nova...I only played Nova for one day and Starfury might have grown a little old for me already...I'll play a little more Nova and Starfury and judge then

Both great games I'd say.
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  #18  
Old January 9th, 2004, 06:58 PM

Phoenix-D Phoenix-D is offline
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Default Re: How does this compare with EV:Nova?

No, EV: Novas registration codes expire. Then you have to contact Ambrosia for a new one.
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  #19  
Old February 23rd, 2004, 01:07 PM

Bluewind5 Bluewind5 is offline
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Default Re: How does this compare with EV:Nova?

The major highlight of EVN, besides it's plot and storyline, is that you can actaully board the ships once you disbale them. Once a ship is boarded, a new screen pops up with options to do the following:

Steal Energy
Steal Ammo
Steal credits
Steal Cargo

And my FAVORITE. CAPTURE SHIP. If successful, you can use it as YOUR NEW ship or as an Escort which will help you to fight or carry cargo with it's cargo hold. If you use it as your ship or escort, you keep the ships inventory and weapons and your old ship becomes one of your escorts.

Of course, each time you click on one of the options the chances of the ship auto-destructing. And the success of Capturing a ship depends on your number of crew versus the number of crew on the disabled ship. And sometimes, the disable ship with auto distruct when you are trying to board it before the options window comes up. And there's also a chance to fail to board. You can only try to board once. If you failed, you can't try again.

My favorite thing to do is to watch warring factions fight and try to board any disabled ships before that ship gets destroyed by their enemy. The chances of a shuttle craft capturing a Carrier or any larger ships are slim to none. But it's PURE HEAVEN when it does finally succeed. Instant ship upgrade for free! You can sell it for millions and buy a new ship or keep it and just gloat all the other tiny shuttle craft captains.

I've played Pirateer 1 and 2, Freelancer, one of the old Space empire games, and even Hardwar but NONE of them offered the ability to capture disabled ships.

I like Starfury too because it is new, has alot of potential, and I love the fact that ships that are blowing up sometimes will try to ram you and take you with them. I don't recall any other games of this genre doing something like that. In most games, ships just blow up and don't throw their whole hull at you.
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  #20  
Old February 24th, 2004, 04:19 AM

IdeoPraxist IdeoPraxist is offline
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Default Re: How does this compare with EV:Nova?

Quote:
in Starfury but I don't like the auto-difficulty thing (where when you get better ships, so do the enemies ).
This is a common complaint I read about, and I agree. I think SF needs to have this fixed.

Perhaps the auto-difficulty can be re-adjusted so pirates can be -6 to +4 level range. This means if you are a level 14, a pirate could have a level of 8 (14-6) to 18 (14+4). That way, if you do beat a level 17 pirate, then you can possibly salvage better parts. Otherwise, you can trash some lower level pirates really nicely too! A fleet of pirates that are 3 levels lower would be a great challenge.
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