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Old May 2nd, 2005, 08:54 PM
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Default Re: OT: Somebody\'s critique of my story

Hey thanks for the input you guys I know my writing style needs more work but that is why I started writing this fanfic in the first place, to polish both my skills and my Characters/Cultures before I wrote a real full fledged book that people would pay to read.
I wrote out a plan of action when it came to how I want to write because I read on a lot of those "self publishing" sites that you need a plan of action and an idea of how you want your story to develope before you actually put "pen to paper".

As far as your points Hunpecked I'll respond by the numbers so I can have an "appropriate" placing for them and not just ramble

1. THANK YOU! I mean where do you see my guys assassinating each other to gain rank? I mean yes the captains and Admirals have their own personal guards but they are not really that much there to protect the captain from the crew as much as they are traditional and they go with the captain whenever they leave ship And YES they always carry sidearms (and marines and army always carry knives too) but they don't use them on each other!

5. Well to be honest with you Hunpecked I'm not all that experienced with romance as I've only asked two girls out since I reached dating age (only two that interested me)
The One said yes before thinking about the fact that she's my Kung Fu instructor's daughter which means NO lol
And the other I literally asked out a day late because someone else asked her out on Tuesday I asked her on wensday hehehe.
So I admit that could definately use polish, but as far as the tough women, Yeah I realized I was making some of them to dizzyish so I made Admiral Tanyra Bright Supreme Navy commander and gave a Woman command of both Home Fleet (Lin) and 5th fleet, though I haven't followed home fleet much because they've just been busy squashing worlds remaining loyal to their empires within Icara though I suppose that could be an interesting story point.
I am a big fan of strong tough women who don't take crap (look back to the first girl I asked out lol she could and has kicked my arse) so I will definately try to fix the "girlish" feel to them.
As far as beauty goes as I said I based parts of Lin on someone I've met and so the good looks comes from that.
I don't think I've ever really described the looks of the other female characters, Fowler was cute but not pretty or gorgious and Tanya is in her 70s (thought looks probobly 30 at oldest) so hmmmm.

AND I HATED CARMEN GAWD I wanted her to be the one to die not Diz, at least Diz didn't just scream and cry and play "pricktease" to every guy in the movie (rolleyes) so I definately don't want my chracters turning out like her lol.

6. Thanks I mean I tried to put the "devestating" effect that some of these seemingly minor losses actually had on the war front I mean if that guy had stopped and looked at the casualties from a single "minor" battle (over 89,000 in the one battle in under three hours!) I don't think he would have said that I wasn't losing enough ships, especially because yeah though I've destroyed a lot more of their ships then they have of mine all I did was open the range for them to build the latest high tech warships they have instead of leaving some of the older junkers lying around.
And yes mineral shortages have plagued the Icarans practically the whole story, which is in part why the offensives stalled up, I didn't have the resources to keep taking worlds that I'd have to upgrade just to get a profi from.

7. Yeah that's what my feeling was, that and you wouldn't really have the chance for "guerilla" warfare because if I see you shoot down a transport plane or blow up a convoy in the woods I'm just going to drop a baby nuke on the woods and get you out of my hair with it.

9. Well in part I wanted to show the "lopsided victory" and how it effects the morale of both the Icarans and their enemies, in a way it hurts Icaran morale because these aren't xenos your exterminating in the millions they're fellow humans who never stood a chance.
I also intended it to some respect to show the inherent cruelty of war that my characters are not the star trek "let's give them a chance to surrender" and then feel guilty when they don't and you have to kill them, the Icarans are the type that goes "good we outnumber them, crush them now." type of people....and in war is there any other type?
And those lopsided battles are quickly coming to a close as the invasion of the Mantis kingdom began, as I said my 3rd fleet was driven out without engaging because of the sheer size of the forces the Mantis put against me, so I should have some seriously interesting battles coming up in the near future, especially since unlike the Anderman the Mantis are gaining worlds every turn not losing them.

Note on fighters: I was thinking that as well, fighters can probobly do a little more maneuvering then a capital ship but for the most part they'd still have to come in 'streight and level' to eving begin an attack run, and while they were doing that the cap ships would dust them.

10. I used the "dreadnought and superdreadnought" only as a story point not just because of game physics but also because IMHO why would an Empire that has rather highly mobile forces "warp point openers in this case" make small ships in quantity unless they were specialized when they can not stand in a line of battle with the bigger nastier ships I mean let's face it a single SD can crush 3-4 battleships if it fires to disable them on the first volley and to kill on the second, I do have small specialized fleet ships that are both battleship size:
The Healing Way fleet maintenance ship and the Road Paver minesweeper/point defense ship.

11. As I said I felt the reader could learn more about the Icaran people by their way of life when they aren't fighting.

17. That's a very good point, wars are complicated blighters where even the slightest mistake can lead to a biiiiig! foulup and even the possible loss of a battle (fortunately I haven't "lost" any battles in a while)

19. Movie Night! Icarans are much more social than Star Trek people they don't just sit in their quarters listening to classical music with perfect posture, watch lame plays or have sex with holograms-which btw ewwww-.
Capital ship's have gyms and even small pools (about half what we would consider standard size for a rec center), they have a small theatre where holomovies (think 3d imaxish) are played and where the crew can socialize and get together, they even have small "restaurant" style mess halls designed to make the crews feel more at home and comfortable instead of just being around polished deck all day evey day.
And of course when possible Icarans have their own form of USO shows with concerts and other things of that sort, not to mention intership competitions which are heald during downtimes.

I mean considering the average Icaran fleet (1st 2nd and soon 3rd and 5th) have about a hundred SDs that's over 610,000 people per fleet! which means there are a lot of things to do to occupy your mind.

That's one thing I never got about ST all people ever seemed to do was sit in their quarters with perfect posture and listen to classical music, either that or go have sex with some of the easy space women that were out there every once and a while lol....I mean how boring can you get in life!


Oh and as you guys may have guessed by reading his critique the "Unknown Critic" as Hunpecked called him is a die hard Trekkie with a mild liking of Star Wars.
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Old May 2nd, 2005, 09:19 PM
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Default Re: OT: Somebody\'s critique of my story

In all things, there's a nice way to communicate your thoughts and some not-so-nice-ways. Don't get bogged down by the negative criticism. Take it all in, evaluate, and change what you think should be changed. One risk of putting up your work and asking for reviews is that someone will hurt your feelings.
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Old May 3rd, 2005, 10:45 PM
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Default Re: OT: Somebody\'s critique of my story

I just want to say that we all use elements of our lives in our stories. I did with Once Upon The Stars, and I know many others have with their works. When I am in a full blown depression, I find it a lot easier to write with meaning than when I am say in a semi optomistic mood about life.

I have seen, and read, a lot of sci-fi shows and books in my life and I can tell you that some of the writing on this site rivals some of the best writing I have read from pubilished authors.

When it comes down to the core of the story, its the process of writing it that brings the joy, the reward is that people enjoy what you have written and want more. Starhawk, keep writing.
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Old May 3rd, 2005, 02:56 AM
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Default Re: OT: Somebody\'s critique of my story

Quote:
Note on fighters: I was thinking that as well, fighters can probobly do a little more maneuvering then a capital ship but for the most part they'd still have to come in 'streight and level' to eving begin an attack run, and while they were doing that the cap ships would dust them.
Not really. Take everything you know about jet planes and throw it out the window. In space, facing is wholely irrelevant as far as inertia is concerned. You can quite easily face your target and fire at it while moving in any direction. Fire some side thrusters to change your facing without affecting your direction of travel significantly. Go watch some Babylon 5 episodes with fighter combats. They did it rather well in that show.

The difference between tiny craft, such as fighters, and gigantic craft, such as dreadnoughts, is that the tiny craft do not have much mass to whip about, combined with being rather small. The stress and shearing forces caused to the ship are far, far more drastic when you have a massive vessel compared to a small one. The small ones can execute wacky maneuvers far more easily than can a huge vessel. If you were to try and take a dreadnought and rotate it 180 degrees in a few seconds, you would probably rip it in half (or many more pieces). Maybe if it was a perfect sphere (or perhaps ellipsoidal even) you could design it to be structurally stable enough to perform fighter-like manuevers, but definitely not some other shape. Odd shapes become harder and harder to make reinforced and resitent to rapid maneuvers as the object gets more massive.

Make sure not to base anything on Star Trek. They have a cheesy "warp field makes mass negligible" effect going.
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Old May 3rd, 2005, 05:18 AM
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Default Re: OT: Somebody\'s critique of my story

Yep definetly B5 for watching it. For how to chuck it into the story I do like the FreeSpace2 style. There's some line in the editing manual along the lines of making the cap ship combat roughly even with the fighters/bombers the deciding factor. So one decent bombing run can tip the balance, one 'suicide king' turret run can knock effectively take a cap ship out of the battle.

As for variable ship size, hmmm... Well you wouldn't need full DNs everywhere, just in your main fleet(s). There would be smaller ships for anti-pirate duty, convoy escort, etc. Plus say (battle)cruisers which are faster but less guns/armour. Dedicated anti-fighter escort vessels as well maybe, because your aren't going to waste space on a ship of the line with too much anti-fighter weaponry are you.

For ships of the line, if you want to use the Royal Navy system then Dreadnought is big primary gun only while Battleships have primaries and smaller secondaries for taking out yappy things.

Mind you, when (if ) I carry on my stab I do plan to use most of the above ideas..
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Old May 3rd, 2005, 09:35 PM
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Default Re: OT: Somebody\'s critique of my story

El-Phil writes:

"Well you wouldn't need full DNs everywhere, just in your main fleet(s). There would be smaller ships for anti-pirate duty, convoy escort, etc."

Perhaps. On the other hand, there's something to be said for having one ship that can fill BOTH roles vs 2-3 that can fill only one, and then only against similar-sized ships.

"...your aren't going to waste space on a ship of the line with too much anti-fighter weaponry are you."

Depends. In strategic combat, with its brain-dead AI, there's no guarantee the anti-fighter/missile ship(s) will always be where it's needed (e.g. it could be dead or out of position).

"For ships of the line, if you want to use the Royal Navy system then Dreadnought is big primary gun only while Battleships have primaries and smaller secondaries for taking out yappy things."

Actually, it seems BOTH the primary (12 - 13.5 inch) and secondary (6 - 9.2 inch) batteries of pre-dreadnoughts were intended for the enemy's battleships, with the tertiary battery (3 inch and below) targeted on "yappy things" (LOL) like torpedo boats. At the expected engagement range of 3,000 yards or so, the secondaries would theoretically shred the lightly armored parts of the enemy battleships while the heavy guns delivered the death blow. In practice, however, the shell splashes from the secondaries tended to interfere with spotting for the big guns. Moreover, after the Battle of Tsushima, where much of the firing was at two to three times the expected range, it was recognized that the secondaries would be ineffective at "modern" distances. Dreadnoughts of the early 1900s basically dispensed with the intermediate guns and mounted a secondary battery (6 inch and below) for torpedo defense. HMS Dreadnought herself was built with 18 12-pounders to deal with "yappy things".

Reference: http://www.gwpda.org/naval/pdredmdg.htm

As I've read on this forum, the SE IV strategic battle AI also has something of a problem handling ships with mixed-range batteries. I've even seen this myself in a strategic battle with a TDM AI. Each of the AI's BCs, apparently using a Max Range strategy, closed to the range of its single range 7 weapon (shield depleter?), ignoring its three range 6 weapons (acid globule?). After an ineffective enemy salvo, my own BCs (also Max Range) closed to range 6 and fired 6 PPB V each. The 6 to 1 exchange of fire essentially decided the battle.
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Old May 3rd, 2005, 06:30 AM
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Default Re: OT: Somebody\'s critique of my story

Fyron what i mean by "coming in streight and level" is that the fighter would still HAVE to approach in a streight line like any other ship it can't be dancing about while it's just approaching it's target because it would take forever to get anywhere lol and since a capital ship's guns outrange a fighters by a significant margin the fighters would get pounded before they got into a range where the "Dodging" and whirling would become effective.

Actually as stated I do have Light Raiders of the Hunt class and Artemis class SM raiders designed for capital ship steals. However since mainly I've been focusing on the main battle fleets I didn't much focus on the Light Raiders who've been stealing a whole load of colony ships for me

Battlecruisers, I don't have the economy to support both a battle line and a patrol squadron and so I have chosen the primary battle line.

Convoys actually if you think about it would probobly have a dreadnought or superdreadnought escorting it depending on how big the convoy is and where it is headed

And yeah I have 2 battleship sized craft, one is a point defense craft the other is a fleet maintenance ship that has repair bays and the like.

I am not a firm beleiver in throwing in small ships just for pizazz effect since as said by Hunpecked there is no need to follow the modern ship design requirements.

Although yet another thing that never made sense ST wise, why does starfleet build so dang many classes of starship? I mean most modern navies build 1 or 2 class of ship per size grouping not 10 or more lol.
And why build such itty bitty ships when they clearly show that a Galaxy class (battleship) can juke and swing just as quick as a Defiant class (destroyer)
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Old May 3rd, 2005, 06:51 AM
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Default Re: OT: Somebody\'s critique of my story

The cap ships main guns may outrange a fighters but such guns wouldn't have the fast tracking you'd need to hit a rapidly dodging fighter. Unless you've got some funky tech. of course. Besides a fighter should be a hell of alot faster than a cap ship, even when dodging and weaving, due to having a tiny fraction of the mass.

Frontline convoy maybe a ship of the line escort, but for anti-pirate duty it would be massive overkill, hence smaller ships. Also for a high speed convoy a DN would/could just slow things down. It depends upon the threat what escort is appropriate, so flexibility is good.

ST tends to keep ships around for decades so once something is built it stays. But you would build the newest design ship in your yards not a xx year old design, hence lots of different class ships that are similar sized.

Small ships for all the reasons above AND why build a BB sized science vessel? AND the Defiant was just guns no exploration role hence alot smaller.
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Old May 3rd, 2005, 09:14 PM

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Default Re: OT: Somebody\'s critique of my story

well if you want to get into writing get used to it. And this person is reading your chapters. As far as i can see here. the dudes comments made some sence to you so you posted it here looking for some support before you began attacking them. You attacked me for posting that you should take something positive out of the situation. Stories are about Conflict and Growth. As is writing.
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Old May 3rd, 2005, 06:46 PM
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Default Re: OT: Somebody\'s critique of my story

Imperator Fyron writes about scifi "fighters":

"You can quite easily face your target and fire at it while moving in any direction."

And future weapons systems may not even require that the vehicle face the target. On the other hand, stock SE IV uses non-Newtonian movement (constant speed vs accel/decel), which might require both "fighters" and DNs to "face" the direction of movement at all times.

"The difference between tiny craft, such as fighters, and gigantic craft, such as dreadnoughts, is that the tiny craft do not have much mass to whip about, combined with being rather small."

Actually not entirely mass; more like thrust-to-mass ratio. In WW II, for example, not only did aircraft operate in a different medium (air vs. water), but they also had a ferocious power-to-mass advantage (TBF Avenger vs Iowa BB, ballpark estimate: the plane has about a 60-fold power-to-mass advantage for a 6-fold speed edge).

As for maneuverability, that depends on your fictional universe. In SEIV Gold stock even dreadnoughts can reverse on a dime, at least at the scale of the battle map. Perhaps DNs are clumsier on a smaller scale (don't fighters get a defense bonus?), but the non-Newtonian movement system may impose similar micro-maneuverability on both.

Actually, since "space fighters" are basically just miniature capships, I'd say a better analogy is the WW II era PT boat. Compared to its big brothers, the PT boat was much smaller (50-odd tons), more maneuverable, and maybe 2X faster (tops). The PT boat was perhaps harder to hit with WW II weapon systems than the SE IV "fighter", but given future computer fire control, scifi beam weapons (light speed or a significant fraction thereof) and the vacuum environment (e.g. kinetic kill via ball bearings scattered in the fighter's path), one can rationalize the effectiveness of SE IV anti-fighter fire.
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