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February 4th, 2004, 01:12 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: quick question
thanks.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 9th, 2004, 10:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: quick question
ok, if you put 'Sector - Sensor Interference' on a ship, does that affect all the ships on your side or just all the ships in the sector?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 9th, 2004, 10:50 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: quick question
Every ship in the sector. It acts exactly the same as a storm with that ability, except that you can move it and change which sector is affected.
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February 9th, 2004, 10:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: quick question
ah well. so much for command ships.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 9th, 2004, 11:29 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: quick question
I think the best you could do along these lines would be a ship/device with System Wide abilities. (And then, you would be able to hide the ship away from the battle, if you are willing to take a risk. *Grumbles*)
[ February 09, 2004, 21:31: Message edited by: Alneyan ]
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February 9th, 2004, 11:33 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: quick question
that is still a very useful ability. For a fleet that relies on seekers, drones and/or ramships it can be great to foul up all sensors.
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February 10th, 2004, 12:52 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: quick question
say, isn't there a system-wide ability that improves the attack of all your ships? i wonder if i could stick it on a ship...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 10th, 2004, 12:55 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: quick question
yes,
Combat Modifier - System
Value1 = Percentage combat modifier for entire system (+/- percentage).
Value2 =
Damage Modifier - System
Value1 = Percentage damage modifier for entire system (+/- percentage).
Value2 =
these are the abilities for the war shrine and death shrine.
I think these work on components also.
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February 10th, 2004, 01:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: quick question
and command ships are back in!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 10th, 2004, 02:00 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: quick question
what is the equation for how much a tech costs?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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