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  #11  
Old July 25th, 2008, 09:52 AM
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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

As mentioned in another post - the damaged vehicles will no longer be deployable whatsoever, in the forthcoming EXE.

For now - don't use the "deploy all" or "auto deploy" on a human campaign core. Nor should you pick things directly off the formation list when deploying your forces.

If you have damaged units carried over in your core - the damage points on the cripples are credited to your opponent at end game as VP, as is normal. Thus being forced to "carry" damaged core helps your opponent.

Moral - protect your core troops! .

If damaged already, and they become destroyed (easier done with badly damaged cripples) then even more damage (VP) will be credited to your opponent. Plus they are in danger of having the crew destroyed thus losing some experience in those units.

Leave any such on the grey hexes at the rear of your deployment zone is best, should you have made the mistake of deploying them. They will then be removed from the map, like any other retreater/router.

As said - that problem is fixed in the new EXE.

Cheers
Andy
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  #12  
Old July 25th, 2008, 10:16 AM
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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

Something else, not directly related perhaps, but if I eject a crew from a vehicle and then that vehicle gets destroyed, will the opponent get VPs for this? (for example gets destroyed by artillery).
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  #13  
Old July 25th, 2008, 11:11 AM
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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

If you bail from a vehicle - the opponent will always get the damage points done to it as VP, which could be 1 point for a de-tracking.

But if the wandering crew are suddenly made dead, the vehicle is now considered fully destroyed for any VP purposes at game end. And for campaign core crew, they are going to be replaced with a less experienced newbie next battle.

If the crew are wandering about away from the damaged AFV, and an enemy occupies the same hex as the damaged unit, it is destroyed. Crew is then irrelevant (nil points), so if killed, it is only of consequence as regards campaign progress (it will become a newbie) - or for the killing unit as a kill point (aids experience gain), if it is itself core. Or, for any suppression to neighbours that its destruction adds. Or, if it is the formation leader, of course.

If you are thoroughly defeated (not a draw), any vehicles (and other crewed items like arty) with surviving crews away, even if alive - at end of game are considered dead for VP assignment, and are marked as destroyed. Even if only 1 point as a track hit. This is not the case for the winner, as he is considered to control the battlefield and so easier repair of wrecks on it. Recombining a damaged AFV or gun may be a good idea if you can, if you are likely to be marginally or totally defeated - or they will be considered lost to the enemy as he will have battlefield control. Always providing that those units are in somewhere reasonably safe to do so of course!.

Basically - the crew is the damaged AFV/gun, and so using bailed M1 (say) crew once rallied for "cheap expendable" scouts - is a false economy .



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Andy
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  #14  
Old July 25th, 2008, 01:56 PM
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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

Great, thanks
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  #15  
Old July 26th, 2008, 12:48 AM
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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

Glad you were able to track the problem and put in the fix for the next release. For now it's not a big problem, just something we thought you should be aware of.

Thanks again, Bob
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  #16  
Old July 30th, 2008, 02:08 PM

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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

I use the re-assign key a lot. Creating tiger teams, scout formations, ammo resupply to arty batteries, etc. Has this been tested? I know in a 'normal' campaign, those re-assignments come thru the repo-depot intact, will they cause 'ghosts' in the PBEM campaign?
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  #17  
Old July 31st, 2008, 08:58 AM
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Default Re: New Problem PBEM Camapaign \"Ghost Crews\"I

The normal reassignment should cause no problems.

Cheers
Andy
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