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  #11  
Old March 23rd, 2001, 12:53 AM
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Default Re: pre-ringworld construct save

When you hit CTRL-ALT-DEL and see "[not responding]" after the name of a program, all that means is that the program hasn't refreshed for X ms.

I once had that come up on me when I wrote a really big for-loop. It had to create something like 1000 files, so it took a while, and got the not-responding thing.

It was still doing stuff, and finished after 30 seconds, but was considered "not-responding" after the first 5 seconds or so.

Anyways, what you probably have is a horribly massive battle going on, or perhaps a slower-than-average machine running SE4. If you leave it, it will probably finish.

(I was just playing on a 486-66, with 16M ram, and it took 10 minutes to do an 8 AI turn. Most of the time, SE4 would be "not responding", except right after it updates the "Processing Player X")
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  #12  
Old March 23rd, 2001, 01:41 PM

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Default Re: pre-ringworld construct save

Mmmm, you could be right about the battle, my specs are:
P500,192Mb,Matrox g400 d/h Max(32mb) home built and tweaked to the Maximum.

I waited for perhaps 5 mins before hitting ctrl..etc, i'll have another go and see what happens. Thanks for the reply

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  #13  
Old March 23rd, 2001, 04:42 PM
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Default Re: pre-ringworld construct save

If you'll post the Last savegame before the lockup, I'll load it up and give it a shot.
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  #14  
Old March 23rd, 2001, 06:02 PM

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Default Re: pre-ringworld construct save

SE4 patch 1.30
Mephisto's mod 1.61

Here is the Last save game it's at date 2500.0. Just declare war with the praetorians and on the 3rd turn the ringworld battle takes place (Forlon x). The game is set for the AI to do all the moves, so you don't have to move any ships yourself.

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  #15  
Old March 23rd, 2001, 08:33 PM
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Default Re: pre-ringworld construct save

I've played it up until the game locks twice now. The first time, I made it to turn 1006 before the ringworld battle locked it up. The second time, the lockup happened on turn 1003 during an attack on a different planet. It's not good that it locked in two different places for me. We need a savegame that is precisely one turn before the lockup and that always generates the lockup.

[This message has been edited by raynor (edited 23 March 2001).]
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  #16  
Old March 23rd, 2001, 08:39 PM

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Default Re: pre-ringworld construct save

I will post a new one within 1/2 hr, 1 turn to the ringworld battle.

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  #17  
Old March 23rd, 2001, 08:49 PM

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Default Re: pre-ringworld construct save

Here is the new save game, 1 turn to the ringworld battle, i avoided the battle with the ringworld, but in the same turn i attacked a 2nd ringworld and the computer locked up on that too, so i may hazard a guess that the AI is not able to work it out.

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  #18  
Old March 23rd, 2001, 09:52 PM
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Default Re: pre-ringworld construct save

I tested this both with and without the ModPack. Without the ModPack, the lockup occurs a bit later. But it still occurs. Test the savegame playing Strategic, Tactical - Resolve Combat, Tactical - Auto and Tactical Manual. When you sent the email to Malfador, it won't hurt if you tell them the exact circumstances. Of course, I don't think they'll have any trouble observing the bug.

Thanks for playing this game out to turn 1000. I've always wanted to do that but just lacked the patience to sit there pressing 'End Turn' for so long. You're the man!
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  #19  
Old March 23rd, 2001, 11:31 PM

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Default Re: pre-ringworld construct save

Thanks for the vote. I've sent off the savegame and report to Aaron. I tried always to enter combat, but still get the lockup. I've suggested to Aaron that if the AI is not optimised to deal with ringworlds, then anyone with one is unbeatable by the AI. I haven't encountered the AI building one yet, but maybe one patch in the future (you never know). I'm gonna try it out with a sphereworld, but i think the same prob will occur. Raynor, if you want to try the Sphereworld thing, the ships to construct a ring world are on the Ultrinox 9 ringworld, you just need to construct a ship to make the Sphere component and move them all to a star, the previous save game (tac1) is earlier in this thread, just keep counter offering the Praetorians with a treaty. I guess my I.D (tictoc) gives away my nature (hehe). Thanks for trying it out.

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  #20  
Old March 24th, 2001, 12:03 AM
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Default Re: pre-ringworld construct save

Err... Perhaps I forgot to mention that I observed at least one lockup in a combat that didn't involve a ringworld. IMHO, the presence of the ringworld in the combat sequence that locked up the game was just a coincidence. Sorry about that!
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