Since I seem to have opened this particular can of worms, I'd have to also
request that combat not sacrifice enjoyment in favor of realism. Being the nervous diplomat that I often am, I also have to say that I will, of course, live with whatever combat mechanics the developers in their infinite wisdom choose to bless the game with
I like firing arcs, I find them more realistic from a ship design aspect than, say, that magic ribbon around the Enterprise that shoots out phasers in any possible direction. Designing and producing a weapon system that has a full unobstructed 360-degree view would be orders of magnitude more difficult than simply placing separate weapons to the aft, fore, and so on.
That said, I've never really considered the physics and realities behind space combat. This may indeed not be the most realistic way to do things, but it is something I am familiar with and know I enjoy. If it turns out that firing-arcs are unnecessary or contrary to fun-making, I'll gladly give another system a chance.
Err, I forgot to hit the quote button, and the posts I wanted the reference seem to be too far back to grab from below, but here's the gist: Ed, I wasn't at all knocking the SotS economic model. It works great. I was merely shining my torch on the fact that the game is heavily geared towards blowing ships up, and researching bigger guns that allow one to blow up ships in new and interesting ways.