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  #11  
Old March 14th, 2005, 08:11 AM

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Default Re: Weapon Platforms

Quote:
Renegade 13 said:
Nope, the defender moves and fires first.
You are right. I found it in the newbie FAQ.

6.8.4.1 In Gold, the defender goes first in combat.

But I'm still sure that I saw the opposite i my game... I watched a combat replay in my multiplayer game and the ships moved first
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  #12  
Old March 14th, 2005, 08:13 AM

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Default Re: Weapon Platforms

Quote:
StrategiaInUltima said:
Armor regeneration doesn't work on units as they don't take partial damage. A WP is either working or destroyed. If you use armor, choose the one with the best resistance-per-kT ratio.
Can shields recharge on WP?
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  #13  
Old March 14th, 2005, 09:09 AM
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Default Re: Weapon Platforms

I don't know, I thought they didn't because they were units/planets but it could be..... you'd have to ask Fyron or somebody else who's been here since Space Empires -XVI.

And: stick to the ripper beams! They can devastate enemies as they come close enough to the planet for the Napalm bombs..... so no more Ride of the Valkyries for the planets with Ripbeam-equipped WPs.
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  #14  
Old March 14th, 2005, 10:21 AM

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Default Re: Weapon Platforms

Quote:
StrategiaInUltima said:
And: stick to the ripper beams! They can devastate enemies as they come close enough to the planet for the Napalm bombs..... so no more Ride of the Valkyries for the planets with Ripbeam-equipped WPs.
Ripper beams? What do I need to research to get those?

Do they fire automatically when ships enter their range? They reason I ask is that if they have a very short range (less than 6-8 squares) it's possible for the bombers to stay out of range and just make small sorties to drop their napalm bombs.
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  #15  
Old March 14th, 2005, 10:23 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
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Default Re: Weapon Platforms

Propulsion lvl 7, then High-Energy weapon. The best ratio dmg/weight, but short rang. On a big WP, range of 9 I think (including +6 of mount)
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  #16  
Old March 14th, 2005, 11:08 AM
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Default Re: Weapon Platforms

They do not fire automatically. Unmodded ships cannot get within ragne 6 and out again in one combat turn, so even if they drop one volley of bombs on your planet, you'll be able to fire back.
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  #17  
Old March 14th, 2005, 12:21 PM

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Default Re: Weapon Platforms

Thx.

A range of 9 should be enough to hit incoming bombers... unless they got solar sails, best engines etc.
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  #18  
Old March 14th, 2005, 01:02 PM
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Default Re: Weapon Platforms

Quote:
Smolf said:
Can shields recharge on WP?
No, but they do apparently count for double hitpoints against regular weapons.
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  #19  
Old March 14th, 2005, 02:18 PM
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Default Re: Weapon Platforms

Pretty nice to see everyone is agreeing with my post about usage of ripper beams. Then again i really wouldnt use them on weapon platforms, even is taking the +6 range modifier they can be outranged. WPs = APB, Wormhole Sat = RP, Planet defense Sat: APB or PD.
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  #20  
Old March 14th, 2005, 02:43 PM

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Default Re: Weapon Platforms

They would work against short range bombs but can easily be out ranged by beamweapons.

Maybe it's a good idea to use a combination of short range/long range weapons. Then you can defend against more diverse opponents
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