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  #11  
Old January 28th, 2001, 09:16 AM
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Default Re: Fighters should pay support!

I prefer the way it is with no maintenance cost for fighters because:
- To use fighters really efficiantly you need carriers, which cost maintenance.
- In a combat with fighters you will almost always loose some units, which have to be replaced and will therefore cost you resources. Not to mention the effort to bring them from the colonies to the front line. With ships it is very well possible to win a battle without losses, or even if you get damaged ships, you can repair them for free.
However as usual the best solution to this debate would be as proposed to have values in the settings file for all units separately, where you may choose the maintenance cost from 0% to whatever you like.
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  #12  
Old January 28th, 2001, 09:41 AM

Blue Lord Blue Lord is offline
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Default Re: Fighters should pay support!

Besides, "ships can't take out fighters" Then why are you building ships? You respond with fighters, and lot's of fiighters. I've go fighter squads protecting almost everyone of my systems, but that's all I can do with them. If the AI was smart enough to send in all at once instead of 1 ship each 2 turn, my fighters wouldn't pickle them

I vote NO
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  #13  
Old January 28th, 2001, 11:05 AM
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Default Re: Fighters should pay support!

I also agree. Fighters are not capital ships. Carriers are used to fuel and maintain these vehicles. Reference any WWII movie or the history channel. I have yet to see a fighter stay in the air for more then 5 days let alone a year or two. I think fighters are fine the way they are.

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  #14  
Old January 28th, 2001, 01:42 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: Fighters should pay support!

The problem seems to be that the AI can't handle when you use large numbers of fighters defensively. When you are on the offense with fighters, you are limited by the need to build & maintain the carriers and transport replacement fighters to the front. Fighters are not a problem for humans, because they just adapt. The AI, though, can't deal with the defensive strategy of a human having every planet build fighters continuously and launch them.

Other than maintenance, there are a few ways to deal with this:

1) Make fighters have to land in the same strategic turn in which they were launched, like fights in Civilization, Empire, etc... This would require a change in the current system in which they can't move on the system map in the turn of launch, which would in turn require the program to track which had already moved that turn. However, it would no longer need to track fuel so this should be a wash, programming-wise. This would limit the fighters in a system to what would fit in planetary cargo.

2) Eliminate the ability to launch fighters from planets. I think this one could be done as a mod, without programming changes. In conjunction with this, a programming change could make it possible to put fighter bays on WP's. That would not really solve the problem, though, as you could still launch the fighters and stack them up in space infinitely. Just eliminating the planetary launch ability would also let you keep piling them up in space, but you'd be forced to build a base at every planet with enough fighter bays to launch one turn's worth of production. #1 is a better and more realistic solution.

3) House rule - this is an "AI can't deal with human strategy" issue, so just don't use that strategy,
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  #15  
Old January 28th, 2001, 04:14 PM
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Default Re: Fighters should pay support!

quote:
Originally posted by raynor:
I have determined that point defense cannons are pretty worthless against fighters if you play tactical. Just englobe the ship with the point defense and keep attacking it until the PD Cannons are destroyed. I doubt this is how it works. But with my tons and tons of fighters, it's hard to keep track of when the PD cannons fire. They *HAVE* to be firing even if neither my fighters or the ship with the PD cannons move. But sometimes it sure does seem they aren't firing.


That's probably because they aren't firing. They only fire when the ship they are on move or something they can fire at move. So if you surround the ship with pdc's so it can't move and don't move any fighters in range of the pdc's the pdc's won't fire. Silly, but that's the way it is.

As for fighters paying maintainance, I think they should. But not much. Make it an option at game setup and the amount being payed editable in settings.txt.

And I like Bills idea about fighters having to land somewhere the same turn as they are launched. Or maybe the next turn. Maybe an advanced life support system could enable that. It just doesn't make sense to me that you can park some fighters on a warp point or in orbit for 50 years without the pilots dying.
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  #16  
Old January 28th, 2001, 06:55 PM
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Default Re: Fighters should pay support!

quote:
Originally posted by Q:
I prefer the way it is with no maintenance cost for fighters because:
- To use fighters really efficiantly you need carriers, which cost maintenance.



To use them offensively in a system where you do not have a colony, yes, you need a carrier. Otherwise, you don't. I think the key reason why I think fighters should pay support is their ability to leave orbit en masse, group together in a huge fleet, and attack enemy ships inside the system.

Of course, the main reason I want them to pay maintenance is because I have fun using them. But I've gotten so good that I feel like I'm cheating. If I don't have to start paying some sort of maintenance, I'll have to voluntarily stop using them...
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  #17  
Old January 28th, 2001, 06:58 PM

Elwood Bluze Elwood Bluze is offline
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Default Re: Fighters should pay support!

Mah fellow galaxians.... let them pay maintenance instead of support, then. No supportation without maintenancation!

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  #18  
Old January 28th, 2001, 08:56 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Fighters should pay support!

This is another case of the difference between a human and an AI making problems for game play. Only a human knows how to mass fighters cleverly, at least right now. I think the best idea so far is to limit the time they can spend away from a "dock" of some kind. Change them to be automatically destroyed if not recovered a certain number of strategic turns after launch and many of these problems are reduced. Especially the bit about building them and pushing them out into space until you've got 10 times the planet's/base's capactiy sitting there in the sector.
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  #19  
Old January 28th, 2001, 09:42 PM
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Default Re: Fighters should pay support!

It would be also nice if the AI would launch fighters in orbit as they are built, just like he does with satellites.
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  #20  
Old January 29th, 2001, 08:13 AM

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Default Re: Fighters should pay support!

First, I'd like to say I support unit maintenance. I like the separate definable categories in the Settings file. I don't think mines should pay maint. tho, I just think they should have a really low percent chance of dying each turn in space.

I also think fighters need limited "flight" time. It could easily be done by adding two abilities and placing them on the fighter bodies.

1) Unit uses supply every turn. Fill in a number for this ability and every turn that unit/ship uses that many supplies, whether or not it moves.

2) Unit destroyed when out of supplies. Simple, when it runs out of supplies, it dies.
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