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  #11  
Old June 1st, 2005, 11:22 AM

Ironpaw Ironpaw is offline
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Default Re: Battle Afflicted Troops?

Thanks all this is great information. Learing the Rout system is pretty crucial and I wasn't clear on allot of this.

Thanks again.
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  #12  
Old June 1st, 2005, 12:11 PM

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Default Re: Battle Afflicted Troops?

Do summoned units prevent you from routing if your original troops rout?
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  #13  
Old June 1st, 2005, 12:15 PM
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Default Re: Battle Afflicted Troops?

Quote:
Cainehill said:

Except that 'e' hasn't worked for several patches now, which is very inconvenient.
It works for me. Are you sure you just had no units with TWO or more stars?
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  #14  
Old June 1st, 2005, 01:30 PM
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Default Re: Battle Afflicted Troops?

Quote:
Cainehill said:

Except that 'e' hasn't worked for several patches now, which is very inconvenient.
It works for me... any unit with **+.
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  #15  
Old June 1st, 2005, 02:46 PM
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Default Re: Battle Afflicted Troops?


Ah - it's only for troops with two stars? That explains it.
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  #16  
Old June 1st, 2005, 06:30 PM

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Default Re: Battle Afflicted Troops?

Quote:
ioticus said:
Do summoned units prevent you from routing if your original troops rout?
I believe so, yes. They wont stop your troops from routing, of course, but I think they will stop the commanders from routing. Saber did that trick a couple of times with me using a Skull Talisman on a raider commander.
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  #17  
Old June 1st, 2005, 07:36 PM

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Default Re: Battle Afflicted Troops?

5. Immortal commanders never rout in friendly dominion.
6. Mindless units dissolve when routing.
7. Mindless commanders never retreat.
8. Once one side has started routing, the other side will never rout.
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  #18  
Old June 1st, 2005, 08:48 PM
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Default Re: Battle Afflicted Troops?

8. not true. Berseked units could win and also make the other side rout after thier own side routed.
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  #19  
Old June 2nd, 2005, 01:32 AM
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Default Re: Battle Afflicted Troops?

Quote:
Manuk said:
8. not true. Berseked units could win and also make the other side rout after thier own side routed.
Indeed - which is one of the great things about berserk troops, and even more so about berserk commanders - the bigger the better. If you can get berserk on an SC pretender or solid summon ( demon commanders, bane lords, wraiths, even a firbolg or whatnot ( and never forget, say, a Gift of Reason'd Terrasque, Juggernaut or Abomination ) then you can bring in some chaff to absorb heavy damage, counting on the commander to go berserk before the troops rout.
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  #20  
Old June 2nd, 2005, 04:40 AM
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Default Re: Battle Afflicted Troops?

Quote:
Molog said:
5. Immortal commanders never rout in friendly dominion.
6. Mindless units dissolve when routing.
7. Mindless commanders never retreat.

Just wondering: those that include the auto-rout once fifty rounds have gone? If so, can mindless units/commanders be killed if they fail to win after one hundred battle rounds? (Astral Shield can produce those kind of effects in particular)
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