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  #11  
Old March 15th, 2002, 12:15 PM
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Default Re: Stealth Armor

quote:
Originally posted by jimbob:
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?

Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.



I believe that a mixed group of cloaked ships and un-cloaked ships would all be in combat and would fight normally. Don't know for sure though, would need to try it and see what happened.

I use stealth armour for:

1. Deep probe ships. Put in Stealth Armour, 6 engines and 400 fuel from solar collectors (8 x 50, or 4 x 100) and some storage. Then send the ship out and it will not need refuelling and will travel until it hits somebody's minefield or tech levels rise to a level I detector and the ship gets detected.

2. Defense bonuses for ships.

[ 15 March 2002: Message edited by: Resident Alien 2 ]

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  #12  
Old March 15th, 2002, 12:30 PM
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Default Re: Stealth Armor

Resident Alien 2 is correct. If any of your units in a sector are detected by enemies in that sector, combat will occur and include all your units in that sector, even if some of them are cloaked. They will engage normally according to their orders. Thus, you can have a cloaked defense fleet over your planet to ambush attackers, for instance.

PvK
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  #13  
Old March 15th, 2002, 12:34 PM

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Default Re: Stealth Armor

Oh dear.

I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?

Thanks for the warning, time to rethink “The Grand Plan”.
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  #14  
Old March 15th, 2002, 12:52 PM
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Default Re: Stealth Armor

quote:
Originally posted by Saxon:
Oh dear.

I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?

Thanks for the warning, time to rethink “The Grand Plan”.



Cloak III = 100 supplies used, per turn I guess.
Stealth Armour = 0
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  #15  
Old March 15th, 2002, 04:48 PM

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Default Re: Stealth Armor

Maybe Im just too high this morning *LOL* But whatcha mean by Map a Tree, Gryphin? I just wanna understand the question more, etc...
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  #16  
Old March 15th, 2002, 04:51 PM
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Default Re: Stealth Armor

quote:
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, ....

...If any of your units in a sector are detected by enemies in that sector, combat will occur and include all your units in that sector, even if some of them are cloaked. ... Thus, you can have a cloaked defense fleet over your planet to ambush attackers, for instance.
Story time:
I had a small, superhigh-tech empire. Two colonized systems, but every one terraformed to perfection. Eight active military ships, half of them undergoing repairs at any one time.

A phong attack breached my minefield to the north, at the same time as a Jreanar force came through in the south. Since there was only one phong dreadnaught, I sent my $100,000 (mineral) dreadnaught out to crush it, while the rest of my active military fought back the Jreanar.
When I entered the sector, and began combat with the one Phong, nine more cloaked Dreadnaughts were waiting .

An epic battle later, the Phong fleet was decimated, and my Dreadnought was disabled. The 30 turns ended, a pair of battlecruisers came to clean up the remains, and my dreadnaught limped home.
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  #17  
Old March 15th, 2002, 05:04 PM

Gryphin Gryphin is offline
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Default Re: Stealth Armor

Cynapse ,
A "Tech Tree" is the series of techs that must be learned in consecutive order to get from one to another.
I don't have the exact vocabulary handy but:
On a simple level:
Missle I leads to Missle II etc
In many cases Reasearch in one tech area leads to Discovery of a new Tech area.
Reasearching Physics opens up 3 or 4 other areas.

Folks feel free to help me out here. My notes are at home. (Ok, the dog ate my homework)

EDIT: Grammar

[ 15 March 2002: Message edited by: Gryphin ]

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  #18  
Old March 15th, 2002, 06:10 PM
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Default Re: Stealth Armor

Hard to show in a non-graphical form:
(Note: This is for P&N v2.5 PBW)

Military Science 1
=> (Area) Combat Support
=> (Area) Torpedo Weapons
=> (Area) Point Defense Weapons

Military Science 2
Requires:
<= Military Science 1
Provides:
=> (Area) Advanced Military Science
=> (Area) Weapon Overloading Weapons
=> (Area) Ship Capture

Combat Support 1:
Requires:
<= Military Science 1
Provides:
=> (Component) Basic ECM I

Combat Support 2:
Requires:
<= Combat Support 1
Provides:
=> (component) Basic ECM II
=> (1 of 2) (Area) ECM Support

ECM Support 1:
Requires:
<= Combat Support 2
<= Sensors 2
Provides:
=> (component) Advanced ECM I

[ 15 March 2002: Message edited by: Suicide Junkie ]

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  #19  
Old March 15th, 2002, 06:29 PM

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Default Re: Stealth Armor

Gotcha... now you said you wanted to map it, does that mean ya wanna trace it down and see what opens what, or ya wanna throw in your own stuff? (Dude, forgive me, I know you're not some newbie *LOL* I am the noob here, but I just wanna make sure we're on the same page... I think I know whatya need, but I dont wanna answer and be talking about something else *lmao*)
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  #20  
Old March 15th, 2002, 06:39 PM

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Default Re: Stealth Armor

Cynapse,
Yes I want to trace the series of techs required to get to "Stealth Armor". What would also be helpful is how to do it on my own. That is: What files to I need to check and cross reffrance in order to put together this "path" or "Tech Tree"
I just can't put it together in my head.

BTW: I am a newbie when it comes to trying to learn the Tech Trees. Up to now I have just played and tryed to remember them. that was because I was playing against the AI. Now I have to get serious to play competatively against humans in Play By Web.

SJ,
Thanks, I apriciate the help. Now lets see if I can use it effectively.

EDIT 2: I guess what I mean is there a general concept for deriving a tech tree? What file/s do I read and how do I read them.

[ 15 March 2002: Message edited by: Gryphin ]

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