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View Poll Results: What conceptual balance changes, specifically, make a negative impact?
Changes to booster items and/or indy commanders (removed next version in any case). 31 28.97%
Adding hoof and light lance attacks to light cavalry. 6 5.61%
Higher research for forge of the ancients, more gems for tartarians. 5 4.67%
Increased Prince of Death cost and Cyclops new path cost. 6 5.61%
Magic scale back to dom2 settings. 15 14.02%
Recruitable reanimators nerf (Lanka and ME Ermor). 16 14.95%
Cost increases to helhirdlings, sacred van cavalry, shadow vestals, and palankasha. 8 7.48%
T'ien Ch'i celestial masters should have 10 in every path. 10 9.35%
Other (please specify). 6 5.61%
None of the above. 4 3.74%
Voters: 107. You may not vote on this poll

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  #11  
Old December 23rd, 2007, 08:42 AM
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Endoperez Endoperez is offline
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Default Re: Balance opinions II

I understand that's what it's supposed to be. Magic 3 is a no-brainer, but you can't afford the same bless any more.

Of course, it also affects all other nations, some of which could really use the help. MA Ulm, as an example.
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  #12  
Old December 23rd, 2007, 10:29 AM

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Default Re: Balance opinions II

Booster item costs and indy commanders shouldn't be together. I really like changes to indie commanders and spies. You really have to use your own commanders and it should be like that.

P.S. I would like to see air boosters cheaper than in vanilla.
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  #13  
Old December 23rd, 2007, 03:55 PM

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Default Re: Balance opinions II

Quote:
mathusalem said:
I agree, a +3 research bonus is a no brainer
This is more or less true, but magic 1 or drain 2 is pretty much a no brainer base game, so I'm not sure it really harms much. The impact on Ulm is not much either, since base game other nations can take drain 2 without much trouble, the Ulm drain bonus is quite marginal.
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  #14  
Old December 23rd, 2007, 05:28 PM
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Default Re: Balance opinions II

Magic 2 and 3 will need some sort of boost if it was kept to same rates as base game. Perhaps a % chance to get good events would be nice.
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  #15  
Old December 23rd, 2007, 05:46 PM

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Default Re: Balance opinions II

so, how valuable is the %fatigue effect of magic/drain?
i know for some casters i find it significant, if they're using the high fatigue spells. but i only gots single player experience. mp games take so long to finish i won't know what the result is
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  #16  
Old December 23rd, 2007, 05:56 PM

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Default Re: Balance opinions II

The fatigue/mr change is rather negligible, and in any case is about as likely to hinder or help you.
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  #17  
Old December 23rd, 2007, 10:48 PM
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Default Re: Balance opinions II

High magic scales actually *do* give you more good events, or at least *better* events when your events are good, as several of the best events require magic.

But of course so does every other scale.

Personally, I think that magic-3 is *often* worth it at +2, and drain-3 is best avoided even at -2.

So we go from a situation where the magic scale only has four settings (+3,+1,-2,-3), to one where it only has 2 settings. It's just a wash, frankly, and I see no raeson to change things just for the fun of it.
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  #18  
Old December 23rd, 2007, 11:18 PM
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Default Re: Balance opinions II

I rarely see anyone take drain 3 since drain 2 is just so much more efficient. I think everyone agreed that +1 per magic scale is more of a quickfix than anything since you essentially only had people taking m1 or d2, m3 rarely seen. There was nothing inherently bad with Magic 3 giving 3 rp's, it's much like order 3. Everyone took it cause it was good, the problemed lies in the fact that growth and sloth are not so great. Though growth is a little lame in that old age nations have to take it anyway.
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  #19  
Old December 23rd, 2007, 11:36 PM

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Default Re: Balance opinions II

Quote:
DrPraetorious said:
It's just a wash, frankly, and I see no raeson to change things just for the fun of it.
I don't think it's much of a wash, you trade the scale having ~2 options (which in the end don't have all that much impact anyway) to ~1. In exchange, you eliminate the only bizarrely 'bumpy' scale, and reduce the power of extreme blesses which brings a whole range of new strategies into viability.
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  #20  
Old December 23rd, 2007, 11:55 PM

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Default Re: Balance opinions II

I think that the change in CB, has the magic scale equal in importance to the order scale. Without CB, order 3 is almost automatic. But with it there is at least a tradoff between the order scale and the magic scale. That is for me, anyways.

Now if we could only get the other three scales to be just as important.
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