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  #11  
Old September 23rd, 2007, 09:53 PM

Sombre Sombre is offline
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Default Re: Warhammer MA: Empire

I'm planning on balancing the College wizards simply by costing them high enough in gems and in the case of Wizard Lords, research, that getting enough of them as battlemages will be quite tough.

The idea being that you don't get droves of wizards from each school, instead you go for the Colleges that you want/need. I fully expect Bright and Gold to be popular as battle mages, but that fits warhammer pretty well. I might give amethyst DS to use nether bolt too.

The lategame will be strong in terms of variety, becasue by that point you probably have several Wizard Lords, but the handicap of not being able to simply recruit useful wizards is fairly major and should have weakened the midgame a bit. Besides, the Empire is supposed to be able to turtle somewhat - they aren't a rush nation at all, as reflected by their many slow summons and lack of uber sacreds.
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  #12  
Old September 24th, 2007, 01:16 PM

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Default Re: Warhammer MA: Empire

The Reiksguard sprite is really lovely. It has, at a stroke, taken my excitement level for an Empire mod from 'disinterested' (never liked Empire when I played Warhammer - what's with all the frills?) to 'keen'.
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  #13  
Old September 29th, 2007, 02:06 AM
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Default Re: Warhammer MA: Empire

In WHFRP lore, the Magisters and their Colleges were answerable to the Emperor alone.

However, we are taking liberties with this in that the Emperor has either lost his mandate to rule or that is is now being seriously challenged.

We could bend the lore a bit further by introducing a inter-Collegiate schism based on this. When the Emperor is strong, then the Colleges have no problem being totally dependent on his good-will.

But if the Emperor is weak enough to be seriously challenged, members of the Colleges might try to seek alterative patronage.

If we use this sort of reckoning, then we can allow both sides to use Mages.

Or, you can have entire Orders throw their support behind a faction. I can definitely see the Amber and Jade Orders supporting the North over the South, whereas the Gold and Celestial Orders are unlikely to prefer Middenheim over Altdorf, despite their having schools in both cities.

Just a few thoughts to keep creative juices flowing...
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  #14  
Old September 29th, 2007, 03:15 AM
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Default Re: Warhammer MA: Empire

Prehaps limiting the top ranking wizards to the Altdorf Faction.
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  #15  
Old September 29th, 2007, 10:12 AM

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Default Re: Warhammer MA: Empire

STEAMTANK is a very valid point
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  #16  
Old September 30th, 2007, 10:53 AM

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Default Re: Warhammer MA: Empire

Is it? Does that mean ULTRA SPINE SALAD and TURBINE DOLPHIN are also valid?

There's no need for me to write any explanation for why Empire North and Empire South both get the college wizards, because pretty much any Empire army can use any of them. I won't be representing Patriarchs in the game, other than Balthasar Gelt, the Bright Wizard one (I forget the name - he was supreme patriarch before Gelt) and possibly Volans himself.

Just to be clear, by splitting Empire into two nations, I'm not writing in a civil war or representing the periods when the crown was challenged. It's merely a method of splitting up the huge unit list. I was planning on doing the same with Orcs and Goblins (which Okin is now doing I believe).

If you want to represent a civil war, that's up to you to roleplay just as if you want to represent a full and undivided Empire you'd have to make special rules allying the two nations, or combine them into one super nation.
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  #17  
Old September 30th, 2007, 03:47 PM

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Default Re: Warhammer MA: Empire

Quote:
Is it? Does that mean ULTRA SPINE SALAD and TURBINE DOLPHIN are also valid?
Sombre, you crack me up.
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  #18  
Old September 30th, 2007, 04:10 PM
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Default Re: Warhammer MA: Empire

Shouldn't Witch Hunters also have some sort of Patrol Bonus?

After all, their job is to root out hidden deviancies of body and mind, which make them excellent Patrol units.

The dead bodies and lost populations that result from being on Patrol orders also fits the image of the Witch Hunters.

Makes me wonder if Witch Hunters shouldn't have Pillage too. Y'know - "Kill everyone to save them from themselves."

Frankly, I think that Flagellants and the Warrior Priest should have the Inquisitor skill instead.
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"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
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  #19  
Old September 30th, 2007, 04:14 PM
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Default Re: Warhammer MA: Empire

Quote:
Sombre said:
Is it? Does that mean ULTRA SPINE SALAD and TURBINE DOLPHIN are also valid?

Yes, but aren't those Dwarf war machines? I don't have the Armylists on me, sooooo...

Ronco Gunrisson's Salad Shooter, anyone? Or maybe a lost schema from Von Meinkoff's estate?
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"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin

"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html

The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain

http://www.lolthulhu.com/
-Props to S.R. Krol
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  #20  
Old September 30th, 2007, 07:53 PM

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Default Re: Warhammer MA: Empire

no they are not valid.

come on.. when I started WH all empire players would drool over the tank, good or not.. it's just a must have
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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