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  #11  
Old March 11th, 2005, 11:33 AM
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Default Re: Is There Any Way To Mod

How about you remove shields? Or even better, use leaky shields as armor.
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  #12  
Old March 11th, 2005, 11:43 AM

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Default Re: Is There Any Way To Mod

Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
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  #13  
Old March 11th, 2005, 11:53 AM

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Default Re: Is There Any Way To Mod

Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
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  #14  
Old March 11th, 2005, 11:55 AM
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Default Re: Is There Any Way To Mod

You could use leaky shields, and have damage 'leak through' the 'armor'...
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  #15  
Old March 11th, 2005, 11:55 AM

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Default Re: Is There Any Way To Mod

Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
of course as one of the more expensive techs
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  #16  
Old March 11th, 2005, 03:15 PM
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Default Re: Is There Any Way To Mod

Quote:
Evil_Duckie said:
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
That would be the leaky armor system right there.
Most hits are blocked by the armor, and occasionally a hit will hit internals instead, sometimes crippling the ship if it hits the bridge or the ECM, or some other important components.
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  #17  
Old March 11th, 2005, 03:40 PM
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Default Re: Is There Any Way To Mod

Quote:
Smolf said:
Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
of course as one of the more expensive techs
Armor skipping and shield skipping are in the game.

Hi, welcome to the forums.
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  #18  
Old March 11th, 2005, 03:59 PM

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Default Re: Is There Any Way To Mod

Based on what I was able to do in the Fantasy Empires Mod, I'd say, YES, it is definitely possible to mod se4 into a real-world naval game. There are some hardcoded things that can't be modded, but I don't think they detract too much from the immersion.

Fyron hit the nail on the head when he said:
Quote:
Imperator Fyron said:
The bulk of the work will be in creating the components and hulls and such.
Don't underestimate the amount of time this takes. I basically just cut-n-pasted images from the web for components in my mod (see link in sig), and it still took a very long time to do.

Also, debugging some of the .txt data files was a lot more troublesome than I though it would be.

All said, you'd probably be hard pressed to get the mod out before SE5 ships, especially if you are doing most of the work yourself. (depending, of course, on the complexity of the mod and your amount of free time.).
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  #19  
Old March 11th, 2005, 05:39 PM
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Default Re: Is There Any Way To Mod

Or you could just wait until SEV comes out, and do this mod in the for SEV....

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  #20  
Old March 13th, 2005, 07:04 AM

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Default Re: Is There Any Way To Mod

When is the release date for SEV?
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