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January 30th, 2007, 12:12 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: SE V Klingon Set Ready For Use
WOW!
Now that is an incredible ship set! That sort of thing could really draw people to the game.
... unfortunately they'd all be Trekkies, but I don't mind "cannon fodder" in my PBW games
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Jimbob
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January 30th, 2007, 12:17 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: SE V Klingon Set Ready For Use
The models are not mine, I just converted them for use with SE V.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2007, 12:50 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: SE V Klingon Set Ready For Use
The cruisers are a nice design, obviously fan made, but a bit dark. I think I'll need to lighten the skin. I particularly like what you did with the space station, setting up the boxes for components even though the wings curve down.
Something I noticed was that during a simulation in a asteroidfield the cruisers were flying through asteroids. Did you get a handle of the bounding boxes we talked about?
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January 30th, 2007, 08:43 PM
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Sergeant
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Join Date: May 2004
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Re: SE V Klingon Set Ready For Use
Quote:
PvK said:
Clearly it's so we can play tile-mapped turn-based games...
Argentine Smileys versus Swiss Men, capture the flag
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LOL!!! i wonder why did you pick Argentina
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January 30th, 2007, 09:36 PM
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Major General
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Join Date: Dec 2003
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Re: SE V Klingon Set Ready For Use
I always assumed the firing point was from the center of the model and had little to do with the shape of the ship, but I've noticed with the klingon frigates the weapons come out of the wings. I was also testing the cruisers and noticed weapons fire coming from the rear.
An interesting issue, not one I suppose makes much difference, is that when you tell the game to autobuild a Klingon ship it tends to stick engines in places like at the front of the neck.
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January 30th, 2007, 11:39 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: SE V Klingon Set Ready For Use
The placement of components means nothing. Its mainly cosmetic.
The firing points are set in specific locations. The ship will fire at its target using the closest firing point within that firing arc. SO if the ship is closer to the read, and within the rear gun arc, the rear gun will fire.
Note that the at times ships do fire through themselves, this is a bug from what I am told. So I tended to try and keep the firing arcs from having angles into the ships. However with the Feds, they still do it and I will need to add more firing points to the bottom of the saucers to hopefully stop this from happening.
Thank you Randal for posting, it is good to read posts that give feed back on the firing arcs and combat characteristics of the set. PS, the Romulans are almost done.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 31st, 2007, 12:42 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: SE V Klingon Set Ready For Use
The image was just too wide to fit neatly.
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January 31st, 2007, 05:29 AM
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Shrapnel Fanatic
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Re: SE V Klingon Set Ready For Use
Atrocities said:
The placement of components means nothing. Its mainly cosmetic.
That's not entirely true. Within a layer, damage is directional. Placement of components does matter, though it tends to not have a big effect in the damage-happy stock mod.
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January 31st, 2007, 06:49 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: SE V Klingon Set Ready For Use
Quote:
EaX said:
Quote:
PvK said:
Clearly it's so we can play tile-mapped turn-based games...
Argentine Smileys versus Swiss Men, capture the flag
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LOL!!! i wonder why did you pick Argentina
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Mainly for blue flag versus red flag.
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January 31st, 2007, 10:52 PM
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Sergeant
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Join Date: Jun 2004
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Re: SE V Klingon Set Ready For Use
hmmmm can't remember which one I played....
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