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  #11  
Old January 31st, 2002, 11:29 PM
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Default Re: Imagemod requests here!

Anyone with a digital camera and a spacelego set should be able to pump out some great lego components quickly.
- Thin flat bits for armor.
- Dishes, knobs, & fiddly bits for all sorts of electronics.
- bridges & crew quarters could get really fancy lego setups (I'd love to see a full-blown lego bridge )
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  #12  
Old February 1st, 2002, 01:38 AM

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Default Re: Imagemod requests here!

http://www.discreet.com/products/3dsmax/
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  #13  
Old February 1st, 2002, 04:46 AM

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Default Re: Imagemod requests here!

I'm working on a few, but might as well see if anyone else has any ideas:

-Capital Ship Rockets; like CSMs, but with a very simple guidance system and much more powerful engine. Direct-fire CSMs, essentially

-Particle Projection Cannon (from Battletech); takes a small amount of ionized matter and hurls it at extremely high speed. The firing is described as looking a bit like man-made lightning (but that's in an atmosphere)

-Ultra Autocannon (also from BT)- short-range heavy weapon. Works like a DUC, but fires many very large shots

-Point-defense Versions of any direct-fire weapon

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  #14  
Old February 1st, 2002, 04:28 PM

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Default Re: Imagemod requests here!

I have about 100 new components for B5 weapons - including new missiles, cannons, lasers, etc. (and Vorlon and Shadow weapons) that could be useful for your rockets and PPCs. The railgun pic looks a little like the Shrekk PPC carrier's cannons.
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  #15  
Old February 2nd, 2002, 12:52 AM

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Default Re: Imagemod requests here!

Andres - You mean like the research generating components?
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  #16  
Old February 2nd, 2002, 04:19 AM
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Default Re: Imagemod requests here!

The B5 mod needs an intermediate armor component, halfway between the "planetary gravity plating" (Heavy armor) and the standard armors (light armor).

+++++++++++++

Also, at least two Versions of ability armor are needed:

1) Shadow Armor. Suggested appearance:
Like sunlight on the bottom of a pool, except invert the colors to make it dark & evil looking

2) Refractive armor. Suggested appearance:
A dimmer Version of the psychic components (funky color swirls), in an armor shape
For both of these, I need a "primary" and an "additional" image.

I was thinking of something like this:
- take the crystalline armor. notice the hex blocks.
- Take all but the center hex, and reduce the color saturation to zero. This leaves a colorful armor segment surrounded by greyed out ones. This is the "primary" armor image.
- Grey out the center, and leave some pattern of the outer ones as full-color. (not all of them)
This is the "additional" armor image.

That was my vision, and it should be easy to do, however, feel free to try out other methods of distinguishing between the first segment of armor and the rest of them.

[ 02 February 2002: Message edited by: suicide_junkie ]

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  #17  
Old February 2nd, 2002, 07:33 AM
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Default Re: Imagemod requests here!

Also, a structural component image.
Nothing fancy, just some generic, futuristic support I-beam like component.

Some power reactors would be good. Everything from RTG (fission piles) to fusion plants to antimatter reactors. (B5 mod)

I'm sure the Monster Mod people could use some "guts" for their monsters. Hearts, lungs, brains. Dragon scales, amoeba arms, etc.

I need a half-built space yard facility for P&N's "spaceyard expansion project". Something with a gritty construction worker feel to it.

P&N could stand to get a facelift with better Ablative armor and Plasma Projection Armor.
Ablative must be fairly thick & layered.
Plasma projection could be shown "in-action", squirting jets of plasma out to intercept an (unseen) beam or torpedo.

Psychic armor, and Bio-crystal armor need unique images.

Swashbucklers, and the nomad Version, Scavengers.
Some futuristic pirate suits anyone?
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  #18  
Old February 4th, 2002, 08:24 PM

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Default Re: Imagemod requests here!

SJ:

An I beam should be pretty easy

I'll work on some armor for the B5 stuff - I already made a Shadow and Vorlon like texture for the program I am using that might be useful. I'll give it a shot over the week.

Also, finished Small/Med Fision/Fusion/AntiMatter engines and reactors. Still working on Gravitic and Hyperspace Taps - also working on Large/Huge sizes for the others.

[ 04 February 2002: Message edited by: Val ]

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  #19  
Old February 4th, 2002, 08:31 PM
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Default Re: Imagemod requests here!

quote:
What types of armor and how many categories?
four inert armors, structural through heavy, and the two images as below for all the fancy ability armors.
Then, maybe something for the reinforced armor, light med. heavy.
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  #20  
Old February 5th, 2002, 12:55 AM

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Default Re: Imagemod requests here!

SJ:

How are these?

I-Beam_1.bmp

I-Beam_2.bmp
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