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  #11  
Old August 26th, 2001, 01:44 AM

Phoenix-D Phoenix-D is offline
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Default Re: New tech mod plan

Makes sense. Hopefully it has the brains to pick the right tech area..

BTW, whoever made the mod picker- VERY nice utility. Saves a lot of pain going back and forth

EDIT: More foibles. SE4 does NOT like typos. I accidently put "q" rather than "2" for an entry in components.txt.. barfed, no error message given other than unable to load.

Tip: Se4 interprets two empty lines as the end of the file. Good to isolate sections of the file (to troubleshoot) without actually needing to remove them.

Phoenix-D

[This message has been edited by Phoenix-D (edited 26 August 2001).]
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  #12  
Old August 26th, 2001, 04:41 AM
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Default Re: New tech mod plan

quote:
What ELSE does the AI research automatticly?Probably SM if it feels cut off from the rest of the universe.


One of the AI "states" is "Not Connected". The AI's research file should have the neccessary techs listed under that state.

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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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  #13  
Old August 26th, 2001, 08:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: New tech mod plan

It's here. Beta 1. This uses the standard SE4 propulsion system; I'll make changes to that later. Also, no changes to intel for this Version.

My email is in the readme if you find any problems.

Enjoy

Phoenix-D

[This message has been edited by Phoenix-D (edited 26 August 2001).]
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  #14  
Old August 27th, 2001, 12:32 AM

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Default Re: New tech mod plan

Beta 2. Added the Decoys, made some bug fixes and balance changes to the Point-defense weapons.

Phoenix-D

[This message has been edited by Phoenix-D (edited 01 September 2001).]
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  #15  
Old August 27th, 2001, 01:05 AM
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Default Re: New tech mod plan

Phoenix : glad you like my utility
By the way, I have to say that this work you have been doing is amazing This modularisation of all the tech levels and so on is great.
Can't wait for the next Version

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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  #16  
Old August 27th, 2001, 01:14 AM
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Default Re: New tech mod plan

Couple of suggestions:
1. Note in the readme file the major changes to existing items (e.g. Emotionless costs 500 now)
2. Note on the ComponentSizes the size of base / ship etc that you can use the item on (e.g. Base Seige Mounts)
3. Add lots of stuff
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  #17  
Old August 27th, 2001, 01:18 AM

Phoenix-D Phoenix-D is offline
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Default Re: New tech mod plan

Probably should do that, yeah. An actual list of *all* the changes is gonna take a while, though..

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  #18  
Old September 1st, 2001, 04:53 AM

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Default Re: New tech mod plan

And here you thought this thread was going to go away. WRONG! ;-)

Anyway, Tech Mod Beta 3 should be availble sometime tonight or tommorow. I added a dump of components, (Singularity Beam..full-sized Rocket Pods..fighter plague bombs..*shiver*), changed pictures around, and am in the process of making the AIs I have TechMod compatable.

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  #19  
Old September 2nd, 2001, 06:39 AM

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Default Re: New tech mod plan

Beta 3 has arrived.. now with AI!

Granted, it's probably pretty stupid, but still..

Just extract into your SE4 directory to install, and as always email me at dphoenix_d@yahoo.com with suggestions and bugs.

EDIT: updated to beta 3.1. All that's changed is a very minor Star Colony fix.

Phoenix-D

[This message has been edited by Phoenix-D (edited 02 September 2001).]

[This message has been edited by Phoenix-D (edited 03 September 2001).]
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  #20  
Old September 2nd, 2001, 09:29 PM

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Default Re: New tech mod plan

ARG!

The Star Colony works.

The problem is it works too well! It's supposed to be a ruins tech, but it persists in showing up without that. Could someone please explain how to do ruins techs?

Phoenix-D
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