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  #11  
Old July 31st, 2003, 11:10 PM
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Default Re: PPB -vs- Standard Shield (question)

AFAIK, there is no graphic effects in combat replay when seakers hit target, except the final destruction of course. Seakers just disappear in replay.
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  #12  
Old July 31st, 2003, 11:13 PM
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Default Re: PPB -vs- Standard Shield (question)

I've noticed that when direct fire and PD weapons hit shielded fighters, the small explosion animation plays when the shot doesn't destroy a fighter, but when one finally does get blown up, the shield animation plays... go figure
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  #13  
Old August 1st, 2003, 12:07 AM

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Default Re: PPB -vs- Standard Shield (question)

fighter's shields dont get sapped down or destroyed - untill Last kT of the fighter is destroyed its shield 'operate'.
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  #14  
Old August 1st, 2003, 12:09 AM
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Default Re: PPB -vs- Standard Shield (question)

Quote:
Originally posted by oleg:
AFAIK, there is no graphic effects in combat replay when seakers hit target, except the final destruction of course. Seakers just disappear in replay.
Yeah, you never see it at all replay. I meant in tactical, sometimes the shield animation is a little off the mark on what's happening -- just like Slynky saw withe the PPB.

Happens quite a lot actually, always with a special weapon that does damage -- ppb or that temporal shield and armor skipping weapon. It never (?) happens with APB, WMG, engine destroyer, subverter, etc.

This problem seemed to come and go as different patches were released.
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  #15  
Old August 1st, 2003, 08:21 AM
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Default Re: PPB -vs- Standard Shield (question)

shiels count as hitpoints on units.
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  #16  
Old August 1st, 2003, 07:47 PM
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Default Re: PPB -vs- Standard Shield (question)

Quote:
Originally posted by narf poit chez BOOM:
shiels count as hitpoints on units.
Shields may count as hitpoints on units, but PPB hits on normal shielded units must recalculate the hitpoints to exclude shields. Just watch PPBs take out multiple fighters per hit against Shield 3. That is why it sometimes takes multiple PDC hits to take out a fighter with Shield 3.

I believe that unit stacks carry over damage to the next unit in the stack. If the next hit is not a PPB, it will include the shield in the check to see if the items is destroyed. Unless they keep a counter of the shield strength of the 'top' unit separate from the the damage accumulator. It would be interesting to see if you stored up 60 carryover damage on a fighter stack, if the next PPB hit took out something like 5 or 6 of the buggers. I do not believe any damage carryover (units or ships) ever remembers what type of hit the damage carried over from. It always gets added straight to the new hit, as far as I know.
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