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August 15th, 2003, 12:21 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Help with mods use please...
Quote:
Originally posted by bonefish:
1 - when I tried to unzip a race file, all the files came out in one big list, and not in its own folder. I think it was the one called "starship".
Cheers.
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That' an indication of sloppy zip file setup. Mind you, all my zip files are like this
Move all *.bmp and *._AI.txt files to the /pictures/races/"thar race name" folder. Move .emp files to /empires folder. Move "racename".txt -or something like this that is basically a column of names - to /designnames folder.
That' how to clean up this rather typical race_unzipping mess.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 15th, 2003, 03:00 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Help with mods use please...
bonefish glad to have you on the forum and playing the game.
If any race set that you get from my site or that I have published does not extract to its on folder please let me know. They should all extract to a self named folder.
All of the races I have available need to be extracted to your Space Empires IV / Pictures / Race folder. That is where all of the races are located.
All of my races, say for the current illuminati, have 3 emp files and Design names included with them. Simply copy and past the EMP files to the Empires folder in you main Space Empires IV directory, and the design name (Normally named just the race) to the DesignNames folder lockaed in the main Space Empires IV directory.
Best of luck, and watch out for the Cardassians.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 15th, 2003, 03:56 AM
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Private
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Join Date: Aug 2003
Location: UK
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Re: Help with mods use please...
Thanks Atrocities.
Ive had a look, and installed a few races. (very cool images). I had to cut and paste quite a few bits into other folders, but could see what was supposed to go where. If I find anything mate, I'll let you know, but its very obvious that theres a lot of time spent on these ship sets. They are superb.
Now my REAL problem is the TDM mod.
Ive installed the mod launcher prog.
Ive installed the TDM mod.
When I launch the game as default, I get the default races plus the new ones Im busy installing. Thats ok.
But when using the TDM mod I only get the basic game and the few extra races from the TDM pack. None of the other races Ive put in are showing up! Its like I can only have one or the other.
Do I need to cut the race folders (and any other files?) OUT of the TDM folder and put them in the default races folder? What about the other files? Should I delete the whole lot and play chess?
ok, not the Last bit... :-)
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August 15th, 2003, 04:02 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Help with mods use please...
When running a mod, only the races that are in the mod's Pictures\Races folder are used. What you can do is create empty folders for the races you want to be available in TDM into the TDM-Modpack\Pictures\Races folders. This will cause SE4 to be able to use that race when running TDM. As there are no files in the folder, SE4 will look in the default Races folder, and load the files from there.
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August 15th, 2003, 04:10 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Help with mods use please...
Of course, you could also copy the TDM races into your standard races folder.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 15th, 2003, 04:15 AM
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Private
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Join Date: Aug 2003
Location: UK
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Re: Help with mods use please...
Thanks guys.
Could I also copy the 'updated' AI files and other bits over to my default folders as well, to sort of 'update' my se4 with the tdm permanantly, without having to worry about mods ands launchers etc?
(I love shipsets and races but prefer unmodded games...)
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August 15th, 2003, 04:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Help with mods use please...
TDM has a custom formations file with new formations, which some races in TDM use. So, you will get some errors when copying them over the stock races (when running the game). The errors will be very explicit, and they are easy to fix. Just use a default formation instead of the custom one for that race (such as Arrowhead).
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August 15th, 2003, 05:16 AM
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Private
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Join Date: Aug 2003
Location: UK
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Re: Help with mods use please...
Hmmm...
Ok. Ive just pulled the TDM apart, and copied all the races across, and all the other files into their relavent folders in the default folders for se4, so as to update my se4 with the new AI's for some races and have all races available without resorting to mods.
Ive tested it, and I have access to all the races, and I hope all the AI.
I even copied the new formations file, and tested that with no errors.
Fingers crossed so far.
The only thing I noticed, was that when I selected the Drakol race to use as MY player race, they seemed to start with some stuff already, like some ship designs and research already started. Then a couple of my ships wondered off on thier own!
I think though that there is probably a setting somewhere I missed, or something to do with ministers, or even some racial thing I dont know about. Im still new to this!
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August 15th, 2003, 05:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Help with mods use please...
Empire files can have designs and game settings (such as AI ministers) saved with them. Make sure to deselect "controlled by AI" if you are loading an empire file for yourself.
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August 15th, 2003, 05:49 AM
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Private
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Join Date: Aug 2003
Location: UK
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Re: Help with mods use please...
I see. I thought it was something like that, as se4 is well known for its wealth of options!.
couple more Q's.
1 - Whats 'Neo Compliant' ?
2 - Is the TDM on my gold disc the latest? As I saw a TDM listed on this forum as having the b5 shipsets/races, but it was an earlier Version to mine, which doesnt have them. (?)
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