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  #11  
Old August 22nd, 2003, 03:11 AM

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Default Re: Derlicts

Its 15% because it replaces three different components. Check out the numbers for the baseship..
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  #12  
Old August 22nd, 2003, 03:39 AM
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Default Re: Derlicts

yeah, i was saying that a stellar manip component should take more mantainence than a computer.
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  #13  
Old August 22nd, 2003, 04:13 AM

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Default Re: Derlicts

It does; 15% of a MCs cost isn't anywhere near 4% of what a stellar manipulation component costs.

EDIT: Also rememeber that these have to be applied to the cost of the -entire ship-, not just a single component.

[ August 22, 2003, 03:14: Message edited by: Phoenix-D ]
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  #14  
Old August 22nd, 2003, 04:14 AM
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Default Re: Derlicts

Ok, with maintenace set that way, add all the modifiers including the -75%/-88% for ships and bases.

EG: basic ship + MC = -60% for a total of 40% maintenance.

Then multiply by your racial characteristics. 110% reduction ability means 10% off so x0.9

So, (100-75+15)x0.9 = 36% maintenance per turn for that ship with just the MC
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  #15  
Old August 22nd, 2003, 04:21 AM

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Default Re: Derlicts

Ok, makes more sense now. I'll probably reduce the base maintance cost a little too; the idea is to keep the average ship around 25%.

Hmm. Maybe a increase for sensors, ECM, and the Talisman too. Definitely not weapons, or shields.
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  #16  
Old August 24th, 2003, 03:36 AM

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Default Re: Derlicts

I'd upload my Version to Shrapnel but..it doesn't seem to work. So I'll tweak it a bit more. Current list of changes:

Maintence base set to 100% in settings.txt.
All ships have 100% maintence reduction, bases 110%
Same numbers for the componts as below, more or less, and all stellar maip components except the warp openers/closers had their prices reduced by their maintence increase.
The Talisman adds 10% to maintence, sensors, ECM, quantum reactors, stealth/scattering armor 1% each.

Misc changes:
Ripper beams and Incinerators moved to their own families
Drasticlly cut cost of storm makers and destroyers
Moved components into a more logical order (drone computers are at the FRONT of the list now, etc)

EDIT: Also, aside from cost changes none of the changes require updating AIs.

[ August 24, 2003, 02:38: Message edited by: Phoenix-D ]
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  #17  
Old August 24th, 2003, 04:05 AM
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Default Re: Derlicts

You can upload it to PBW and post a link here to the file.
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  #18  
Old August 24th, 2003, 05:04 AM

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Default Re: Derlicts

Or I could just use my own web space. I will actually..same time I update the image mod, probably tommarow.
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  #19  
Old August 26th, 2003, 01:32 AM

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Default Re: Derlicts

Posted!
http://members.cox.net/phoenix-d/Derlicts.zip

The image mod mirror is also updated.
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  #20  
Old August 26th, 2003, 05:55 AM
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Default Re: Derlicts

well, there's two ways of looking at it: one, that this is a very important project, so it's going to be made as efficient as possible, or that i's a very large project and will take a lot more mantanence because there's a lot more things that could go wrong.

just commenting.
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