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October 7th, 2003, 05:12 PM
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Colonel
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Join Date: Feb 2001
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Re: Distances in SE IV
you can turn on the distances when you are trying to open one and will tell you
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Kill em all let God sort em out
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October 7th, 2003, 06:25 PM
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Lieutenant General
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Re: Distances in SE IV
Quote:
Originally posted by mottlee:
you can turn on the distances when you are trying to open one and will tell you
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yeah, after you've built the darn thing - which sort of defeats the point of pre-planning. 10LY squares, use 2d planar geometry to find the distance. SJ posted the formula below.
or, you could run a test game with max tech, build a ship with a warp opener in one turn with the cheatcode, and use the map there to ball-park the distance. it will probably be good enough.
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October 7th, 2003, 06:33 PM
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Colonel
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Re: Distances in SE IV
Ah, that was Sachmo asking. Must be an RP/Authoring question. I must share, that is the same reason I put thought into it.
The answer? Fake it. Make it up. Write in whatever distances, differing vectors, or ranges you want and don't let anyone challenge your interpretation. The author of "Rise of the Remorhaz Society" does not need to take flak over differing ideas of scale!
It's not like anyone else knows better. I doubt Aaron himself could pin it down in a reasonable manner.
[edit: didn't recognize you, Sachmo, I'm still expecting Plissken.]
[ October 07, 2003, 17:36: Message edited by: Loser ]
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October 7th, 2003, 09:27 PM
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Shrapnel Fanatic
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Re: Distances in SE IV
who's Plissken?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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October 7th, 2003, 09:30 PM
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Colonel
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Re: Distances in SE IV
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