|
|
|
|
|
September 23rd, 2003, 02:26 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Question to good player: boarding
Quote:
Originally posted by Loser:
quote: Originally posted by geoschmo:
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
|
Same for tactical, I'm pretty sure. I was thinking in tactical you could deselect weapons, but now that i think about it you are correct. Boarding is handled differently then regular weapons fire in tactical combat.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
September 23rd, 2003, 02:39 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
It seems to me that the key to late-game boarding is SD + BP = "hope you ship was cheaper than his"
You want them fast and tough and cheap, which kind of discourages battleships and larger.
|
September 23rd, 2003, 03:09 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
Oh yeah, I know they all get consumed. It's just that 1 Boarding Party I takes over an LC, but fails for a battleship because it has more crew quarters.
So you figure a couple of Boarding Party II or III's can take over anything.
Now consider the opponent (human only, natch.) is expecting this, and adds boarding partys and security stations of their own. Your boarding ship could end up boarded first
With the SDD, this is all moot. But I'm really thinking of a mod where boarding is always happening.
This might be an issue for Puke's Furball Pinball game on PBW. Or not with the SDD available. I dunno. Frankly, I'd rather my big bad dreadnought not self destruct, but rather capture the other ship.
[ September 23, 2003, 17:37: Message edited by: Arkcon ]
|
September 23rd, 2003, 05:43 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
cool... I think I am going to change sweet mod to reflect this.
Make the SDD unit high to research ( say level 6 propulsion and level 3 computers )and 50kt in size
Great Idea.
Adds another element to the sweet combat system.
Thanks
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
September 24th, 2003, 04:31 AM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Question to good player: boarding
__________________
The Ed draws near! What dost thou deaux?
|
September 24th, 2003, 07:12 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
__________________
Let the game begin!
Green bug from outa space!
|
September 24th, 2003, 09:36 AM
|
|
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
Quote:
Originally posted by Taera:
Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
|
Read Geo’s post. Seems like I was wrong
__________________
Never trust a cop with rubber gloves.
|
September 24th, 2003, 03:00 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
Suicidal Captains, suicidal Marines.
"Yes, boys that ship is equipped with a dead-man's switch that will blow the whole thing into the void, and likely take our ship with it. But we're going to board it anyway. Hoora!"
chorus: "Hoo-RA!"
Another beatiful day in the corp.
|
September 25th, 2003, 01:08 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Question to good player: boarding
Boarding ships do tend to run to the corners if all targets have 1 or more shield point, regardless of shield depleters on the boarding ship (in strategic combat)...
|
September 25th, 2003, 01:40 AM
|
Second Lieutenant
|
|
Join Date: Aug 2003
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question to good player: boarding
put on a APB
it will board more
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|