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  #11  
Old October 17th, 2003, 01:04 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Cheese Mod?
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  #12  
Old October 17th, 2003, 03:29 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by narf poit chez BOOM:
i think i came up with a new happiness type for my mod: hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.
Then their happiness would always be increasing.
How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless?
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  #13  
Old October 17th, 2003, 03:55 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

hmm...major drop from your bad decisions? i dunno.

you guys do discussions with page, page and a half, 2 page Posts and you can't understand one paragraph from me????

[ October 17, 2003, 04:31: Message edited by: narf poit chez BOOM ]
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  #14  
Old October 17th, 2003, 02:11 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Is there going to be cheese and giant mice involved?

Anyway as for your question, i think it's to early to tell what will be a good settings for the advancement percentages. You will have to play test it to balance it out. I would go for 10% but as i said, the effectiveness of this will depend on how fast people can build these cheap units.
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  #15  
Old October 17th, 2003, 03:11 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by narf poit chez BOOM:
i think i came up with a new happiness type for my mod: hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.
Then their happiness would always be increasing.
How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless?

Keep in mind that happiness file was made by someone else, possible Krsqk or Jourin. I need to find out at some point...
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  #16  
Old October 17th, 2003, 05:23 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Sounds like this mod could be incorped into other mods.
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  #17  
Old October 17th, 2003, 09:56 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Ed Kolis:
quote:
Originally posted by narf poit chez BOOM:
i think i came up with a new happiness type for my mod: hapiness type - resulute: all negative effects serve only to increase your moral as your people are ready to face anything. however, little effect is felt from positive effects.
Then their happiness would always be increasing.
How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless?

Keep in mind that happiness file was made by someone else, possible Krsqk or Jourin. I need to find out at some point...

It weren't me.

[ October 17, 2003, 20:57: Message edited by: Krsqk ]
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  #18  
Old October 17th, 2003, 10:06 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

for Resolute happiness, i could have there happiness go down slowly when things go well. change the name to Defensive. wouldn't be good ordinarily, but if you knew you'd be over your head in the game...

i just finished updating all 180 combat ships to gold and 10% increase. any guesses on why 180 combat ships?
and now i'm done testing.

[ October 17, 2003, 22:38: Message edited by: narf poit chez BOOM ]
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  #19  
Old October 18th, 2003, 02:48 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by Krsqk:
It weren't me.
Well that is one possibility off the list. It is not in the Eye Candy Mod, that is for sure.
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  #20  
Old October 20th, 2003, 10:46 PM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

fisished all 180 engine mounts for the combat ships.

in some ways, making a mod is both easier and harder than i thought. easier, because when filling out entries from a database you can just let your mind go to sleep, harder, because if i work on it to long, i know i'll get *carpet tunnel syndrome

going to add three engine area's, a low-supply use, low speed engine, a meduim and a high. now taking name suggestions. possible names i came up with:
Magnetic-Acceleration Reaction Drive (ion engine)
Gravic Drive
Explosive Reaction Drive

also, any suggestions for other types of engines will be taken.

*carpel tunnel syndrome**.

**hand muscles really owie.

[ October 20, 2003, 21:54: Message edited by: narf poit chez BOOM ]
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