.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old October 16th, 2003, 07:01 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Ship combat experience

Quote:
Originally posted by Loser:
Does the quality of the AI affect how the Ministers handle things?
Sigh, well there is one BIG problem, IIRC. Even if all ships in the fleet (and the fleet itself) that I want to control have the ministers off -- if the resupply minister is on -- he still starts taking control of ship movement when the fleet is at the half supply level.

And the standard AI is a little too dedicated to drone research. But hey, that's what the government wants, who am I to argue?

[ October 16, 2003, 18:02: Message edited by: Arkcon ]
Reply With Quote
  #12  
Old October 16th, 2003, 07:10 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Ship combat experience

Quote:
Originally posted by Arkcon:
Sigh, well there is one BIG problem, IIRC. Even if all ships in the fleet (and the fleet itself) that I want to control have the ministers off -- if the resupply minister is on -- he still starts taking control of ship movement when the fleet is at the half supply level.

And the standard AI is a little too dedicated to drone research. But hey, that's what the government wants, who am I to argue?
I think I'd use the TDM AI which, if the Ministers follow the AI, should end up with a more sensible Research path. But still, I'll follow the government's orders even, I guess, when they tell me to pull my fleet back for refueling.
Reply With Quote
  #13  
Old October 16th, 2003, 07:26 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Ship combat experience

Quote:
Originally posted by SpaceBadger:
quote:
Originally posted by Karibu:
IIRC ships gain experience only in strategic combat, not tactical.
Argh. Well, that explains it - I almost always use tactical combat in single-player. I will have to check in the game that I have going with my son to see if my ships there have been getting experience (simultaneous turns, all combat is strategic).

Oh well, I have been thinking that I ought to use strategic combat more, just to get used to it for playing PBW, etc.

Thanks for the info.

SpaceBadger

That is the only way I do combat and I gain for the ship, have not paid that much att to fleets
__________________
Kill em all let God sort em out
Reply With Quote
  #14  
Old October 16th, 2003, 08:05 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Ship combat experience

I'm quite sure the fleet will get XPs too but it needs many more destroyed ships to get one point. In a recent battle between 376 enemy ships with round about 10.000 fighters and my 230 ships with round about 5.000 fighters my fleet jumped from 20% to 46%. No enemy survived, I had about 80 ships remaining. Go figure the XP per kill yourself.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #15  
Old October 16th, 2003, 08:14 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Ship combat experience

Getting the killing shot with a direct-fire weapon generally gives +1 experience to a ship. This works in all modes of play.

Destroying drones and fighters, and I think even using seekers can give some experience too, but it's much less. The game does track experience at a finer grain than full visible percentage points, but for practical purposes, ship experience is just +1 per killing direct-fire shot.

Fleet experience is also tracked on partial percentage points. A good battle often gives up to about +1, but any battle gives some - it may take a few before you get a +1. I think battles with fewer opponents, and/or battles where you outnumber the opponents, may give less. Battles which involve planet capture seem to give a lot less too (or maybe it's just battles without enemy ships). I think fleet experience is also divided between all the friendly fleets in the battle.

And playing as a "captain" or "fleet commander" is pretty much my favorite way to play SE4 single-player. It's a lot of fun (and very challenging, unless your AI is best) to try to tip the scales as a single commander. However, the Resupply Minister IS a big pain in the aft thrusters! My best solution to that is to commandeer a supply ship. You might also want to disable mines in the game... or else be really careful about scouting ahead to avoid dying to mines - I was having a great game of Proportions as a captain when I led an expedition through a warp point and we were all wiped out by an AI minefield.

Oh, you may want to rename a fleet to "Captain X" (your character's name), and then use it to represent your character in the game, so you can track experience and transfer from ship to ship.

You also might want to run enough turns until the ships and situations involved are interesting.

I recommend using as slow a research rate as possible, though, since the pace of operations as a commander means your ship will tend to be out-of-date after every cruise or two, otherwise.

PvK
Reply With Quote
  #16  
Old October 16th, 2003, 08:17 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Ship combat experience

If you add more ships to that fleet, now, will the fleet XP stay the same, decrease proportionately to the (number of ships you add)/(number already there), or will the fleet bonus disappear instantly because the fleet changed?
__________________
Cherry
Reply With Quote
  #17  
Old October 16th, 2003, 08:32 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Ship combat experience

Quote:
Originally posted by Saber Cherry:
If you add more ships to that fleet, now, will the fleet XP stay the same, decrease proportionately to the (number of ships you add)/(number already there), or will the fleet bonus disappear instantly because the fleet changed?
You can completely change the ships in the fleet and the bonus will stay the same. It sticks-good to he fleet itself, like it's the commander of the fleet, and does not count on any ship.
Reply With Quote
  #18  
Old October 16th, 2003, 08:42 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ship combat experience

Quote:
Originally posted by PvK:
Fleet experience is also tracked on partial percentage points. A good battle often gives up to about +1, but any battle gives some - it may take a few before you get a +1.
That would explain why I didn't see any improvment. In my test I only ran 4 or 5 combats and the enemy only had one ship each time.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #19  
Old October 16th, 2003, 08:46 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Ship combat experience

Quote:
It sticks-good to he fleet itself, like it's the commander of the fleet, and does not count on any ship.
that makes sense. nice to have a good explanation - even if training to fight together is a big part of multiple-units combat.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #20  
Old October 16th, 2003, 08:59 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ship combat experience

Quote:
Originally posted by PvK:
However, the Resupply Minister IS a big pain in the aft thrusters!

snip

I recommend using as slow a research rate as possible, though, since the pace of operations as a commander means your ship will tend to be out-of-date after every cruise or two, otherwise.
As long as you keep your ship fueled up it doesn't override your orders, correct? You just can't stray too far from the resupply depots? Also, might be good to have your ship fitted with an emergency resupply comp when it's avaialable.

As far as your ship being out of date, stop at the nearest space yard and order a retrofit. That goes down as a ship order so should be his perogative, yes?

This does sounds like a very cool way to play, although it might be a bit akward for a multiplayer game on PBW.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.